Post by Valhallodin on Mar 15, 2007 23:32:39 GMT -6
Well, today I went through AK and put together a small gear suggestion guide. This is very basic, and since I am very far from an expert on BLU, I figured I would post it here for some feedback, so by all means, please make adjustments/suggestions as you see fit.
Also, I wrote the guide with my Elvaan self in mind, so you may need other things based on your races. Again, PLEASE give me some input on this b/c I'd like to have my gear plan set asap.
I have put very expensive items (luxury items: ~300k or more) in gold, and rare/ex items in green.
Ammo
25: Morion Tathlum
__MP+3, INT +1, Additional Effect: MP Drain
30: Olibanum Sachet
__DMG: 10, Delay: 99, STR +2 (E only)
58: Tiphia Sting
__DMG: 37, Delay: 300, HP -25, Accuracy +2, Attack +2, Evasion -4
Back
12: Traveler’s Mantle
__Def: 1, Evasion +3
24: Nomad’s Mantle
__Def: 2, Evasion +3, AGI +1
32: Black Cape +1
__Def: 4, INT +3
32: White Cape +1
__Def: 4, MND +3
43: Red Cape +1
__Def: 5, INT +3, MND +3
47: Jaguar Mantle
__Def: 4, Attack +3, Accuracy +1
50: Esoteric Mantle
__Def: 2, MP +7, Enmity -1
52: Bellicose Mantle
__Def: 3, HP -10, Attack +^
55: Royal Army Mantle
__Def: 9, STR +2, MND +2
59: Enhancing Mantle
__Def: 8, MP +10, HP +10
Body
16: Bone Harness +1
__Def: 15, Evasion +1
20: Baron’s Saio
__Def: 15, MND +1, INT +1
30: Mercenary Captain’s Doublet
__Def: 20, DEX +1, AGI +1
34: Federation/Windurstian Doublet
__Def: 22, DEX +1, AGI +1, Inside Nation's Control: CHR+2/Def:21, DEX+1, AGI +1, Inside Nation's Control: CHR+1
45: Brigandine Armor (+1)
__Def: 32, HP +10, DEX +2, VIT +2 (Def: 33, HP +15, DEX +3, VIT +3, STR +1, AGI +1, INT +1, MND +1, CHR +1)
50: Raven/Crow Jupon
__Def: 29, Evasion +9, Enmity -9/Def: 28, Evasion +8, Enmity -8
55: Jaridah Peti
__Def: 42, HP -25, Accuracy +5, Attack +5, Ranged Accuracy +5
57: Scorpion Harness
__Def: 40, HP +15, Accuracy +10, Evasion +10
58: Magus Jubbah
__Def: 44, HP +12, MP +12, STR +3, DEX +3, Blue Magic Skill +15
Earring
21: Beetle Earring +1
__Attack +3, Evasion -2
30: Morion Earring
__MP+4, INT +1
38: Geist Earring
__MP +5, MND +1
45: Astral Earring
__Convert 25 HP to MP
47: Moldavite Earring
__Magic Attack Bonus +5
49: Mana Earring
__MP+8
55: Spike Earring
__Attack +5, Evasion -5
60: Phantom Earring
__MP +8, INT +1
Feet
13: Light Soleas
__Def: 4, Evasion +3
20: Mages Sandals
__Def: 5, MP +3, AGI +1
29: Magna M Ledelsens
__Def: 5, MP +20, AGI +3, INT +2
35: Mannequin Pumps
__Def: 6, MP +12, INT +1, MND +2
52: Magus Charuqs
__Def: 13, MP +13, HP +13, Evasion Skill +10, Enmity -3
Finger
10: Astral Ring
__Convert 25 HP to MP
14: Balance/Courage/etc. Ring
__XXX +2 (STR, AGI, etc.)
15: Fasting Ring
__HP -20, MP +1, STR +1
30: Rajas/Tamas Ring
__STR +2~5, DEX +2~5, Store TP +5, Subtle Blow +5/MP +15~30, INT +2~5, MND +2~5, Enmity -3
36: Deft/Puissance/etc. Ring
__XXX +3
40: Electrum Ring
__HP -20, MP +20
40: Sniper’s/Woodman’s Ring
__Accuracy +5, Ranged Accuracy +5, Defense -10/Accuracy +5, Ranged Accuracy +5, Evasion -5
51: Serket Ring
__Def: 3, Convert 50 HP to MP
54: Victory/etc. Ring
__XXX +4
Hands
14: Battle Gloves
__Def: 4, Accuracy +3, Evasion +3
27: Magna Gauntlets
__Def: 6, MP +24, DEX +2, AGI +1 (E only)
53: Silken/Magi Cuffs
__Def: 11, HP +12, MP +12/Def: 12, MP +13, HP +13, MND +3
56: Magus Bazubands
__Def: 16, MP +15, Parrying Skill +10, Increases Chance to Learn Blue Magic
Head
20: Silver Hairpin +1
__MP +16, HP -6
24: Emperor/Empress
__HP -15, DEX +3, AGI +3, Evasion +10
40: Electrum Hairpin
__MP +25, HP -10
43: Valkyrie’s Mask
__Def: 16, Attack +7, MP +10
60: Magus Keffiyeh
__Def: 23, MP +20, INT +3, MND +3, Enhances Monster Correlation Effects
Legs
15: Federation/Windurstian Slops
__Def: 5, MP +6/Def: 4, MP +4
25: Republic/Bastokan Subligar
__Def: 13, VIT +1, Attack +5, Ranged Attack +5/Def: 12, VIT +1, Attack +3, Ranged Attack +3
31: Magna M Chausses
__Def: 12, HP +12, MP +12, DEX +2, AGI +2
42: Frog Trousers
__Def: 19, HP -5, MP +20
54: Magus Shalwar
__Def: 33, HP +20, VIT +3, AGI +3, Spell Interruption Rate -10%
Neck
21: Spike Necklace
__STR +3, DEX +3, MND -6
24: Tiger Stole
__Def: 2, Attack +5
26: Holy Phial
__Def: 3, MP +9, MND +3
33: Peacock Charm/Amulet
__Accuracy +10, Ranged Accuracy +10
50: Beak Necklace +1
__Def: 5, MP +22, MP Regeneration While Healing +2
Waist
15: Warrior’s Belt +1
__Def: 2, VIT +3, HP +4
30: Mercenary Captain’s Belt
__Def: 3, VIT +1, AGI +1, DEX +1, MND +1, INT +1, CHR +1
40: Tilt Belt
__Def: 3, Accuracy +5, Evasion -5
40: Qiqirn Sash +1
__Def: 5, MP +14, MP Regeneration While Healing +3
43: Swordbelt +1
__Def: 5, Attack +12
48: Life Belt
__Accuracy +10
50: Forest Stone
__Def: 1, MP +40, DEX -5, INT +3, AGI +2
60: Potent Belt
__Def: 5, STR +3, Accuracy +8
60: Spectral Belt
__Def: 5, MP +10, Enmity -4
Sword:
18: Flame Sword
__DMG: 16, Delay: 218, Additional Effect: Fire Damage
24: Nadrs
__DMG: 18, Delay: 236, Additional Effect: Poison
27: Gladiator
__DMG: 18, Delay: 222
28: Mithran Scimitar
__DMG: 19, Delay: 236, DEX +3
30: Steel Kilij (+1)
__DMG: 21, Delay: 236, MP +10 (DMG: 22, Delay: 229, MP +15)
30: Centuriom’s Sword
__DMG: 19, Delay: 225, Attack +4, Accuracy +3
34: Republic Sword
__DMG: 21, Delay: 213, Attack +4, Accuracy +3, MP +6, Outside Nation's Control: HP +6
40: Combat Caster’s Scimitar
__DMG: 26, Delay: 229, Accuracy +3, Attack +5
40: Immortal’s Scimitar
__DMG: 26, Delay: 236, MP +10, STR +1, INT +1
43: Combat Caster’s Scimitar +2
__DMG: 28, Delay: 217, Accuracy +3, Attack +5, Outside Nation's Control: MP +16
49: Crimson Blade
__DMG: 28, Delay: 231, MP +10, INT +5
50: Immortal’s Shotel
__DMG: 32, Delay: 236, Accuracy +5, MP +10, HP +10
55: Kilij (+1)
__DMG: 31, Delay: 236, MP +15 (DMG: 32, Delay: 229, MP +20)
55: Musketeer Commander’s Falchion
__DMG: 36, Delay: 236, Accuracy +3, Attack +6
55: Wise Wizard's Anelace
__DMG: 34, Delay: 226, Attack +14
60: Leech Scimitar
__DMG: 38, Delay: 236, MP+12, Additional Effect: MP Drain
60: Singh Kilij
__DMG: 37, Delay: 236, MP +20
EDIT: Added Statistics for each piece.
Also, I wrote the guide with my Elvaan self in mind, so you may need other things based on your races. Again, PLEASE give me some input on this b/c I'd like to have my gear plan set asap.
I have put very expensive items (luxury items: ~300k or more) in gold, and rare/ex items in green.
Ammo
25: Morion Tathlum
__MP+3, INT +1, Additional Effect: MP Drain
30: Olibanum Sachet
__DMG: 10, Delay: 99, STR +2 (E only)
58: Tiphia Sting
__DMG: 37, Delay: 300, HP -25, Accuracy +2, Attack +2, Evasion -4
Back
12: Traveler’s Mantle
__Def: 1, Evasion +3
24: Nomad’s Mantle
__Def: 2, Evasion +3, AGI +1
32: Black Cape +1
__Def: 4, INT +3
32: White Cape +1
__Def: 4, MND +3
43: Red Cape +1
__Def: 5, INT +3, MND +3
47: Jaguar Mantle
__Def: 4, Attack +3, Accuracy +1
50: Esoteric Mantle
__Def: 2, MP +7, Enmity -1
52: Bellicose Mantle
__Def: 3, HP -10, Attack +^
55: Royal Army Mantle
__Def: 9, STR +2, MND +2
59: Enhancing Mantle
__Def: 8, MP +10, HP +10
Body
16: Bone Harness +1
__Def: 15, Evasion +1
20: Baron’s Saio
__Def: 15, MND +1, INT +1
30: Mercenary Captain’s Doublet
__Def: 20, DEX +1, AGI +1
34: Federation/Windurstian Doublet
__Def: 22, DEX +1, AGI +1, Inside Nation's Control: CHR+2/Def:21, DEX+1, AGI +1, Inside Nation's Control: CHR+1
45: Brigandine Armor (+1)
__Def: 32, HP +10, DEX +2, VIT +2 (Def: 33, HP +15, DEX +3, VIT +3, STR +1, AGI +1, INT +1, MND +1, CHR +1)
50: Raven/Crow Jupon
__Def: 29, Evasion +9, Enmity -9/Def: 28, Evasion +8, Enmity -8
55: Jaridah Peti
__Def: 42, HP -25, Accuracy +5, Attack +5, Ranged Accuracy +5
57: Scorpion Harness
__Def: 40, HP +15, Accuracy +10, Evasion +10
58: Magus Jubbah
__Def: 44, HP +12, MP +12, STR +3, DEX +3, Blue Magic Skill +15
Earring
21: Beetle Earring +1
__Attack +3, Evasion -2
30: Morion Earring
__MP+4, INT +1
38: Geist Earring
__MP +5, MND +1
45: Astral Earring
__Convert 25 HP to MP
47: Moldavite Earring
__Magic Attack Bonus +5
49: Mana Earring
__MP+8
55: Spike Earring
__Attack +5, Evasion -5
60: Phantom Earring
__MP +8, INT +1
Feet
13: Light Soleas
__Def: 4, Evasion +3
20: Mages Sandals
__Def: 5, MP +3, AGI +1
29: Magna M Ledelsens
__Def: 5, MP +20, AGI +3, INT +2
35: Mannequin Pumps
__Def: 6, MP +12, INT +1, MND +2
52: Magus Charuqs
__Def: 13, MP +13, HP +13, Evasion Skill +10, Enmity -3
Finger
10: Astral Ring
__Convert 25 HP to MP
14: Balance/Courage/etc. Ring
__XXX +2 (STR, AGI, etc.)
15: Fasting Ring
__HP -20, MP +1, STR +1
30: Rajas/Tamas Ring
__STR +2~5, DEX +2~5, Store TP +5, Subtle Blow +5/MP +15~30, INT +2~5, MND +2~5, Enmity -3
36: Deft/Puissance/etc. Ring
__XXX +3
40: Electrum Ring
__HP -20, MP +20
40: Sniper’s/Woodman’s Ring
__Accuracy +5, Ranged Accuracy +5, Defense -10/Accuracy +5, Ranged Accuracy +5, Evasion -5
51: Serket Ring
__Def: 3, Convert 50 HP to MP
54: Victory/etc. Ring
__XXX +4
Hands
14: Battle Gloves
__Def: 4, Accuracy +3, Evasion +3
27: Magna Gauntlets
__Def: 6, MP +24, DEX +2, AGI +1 (E only)
53: Silken/Magi Cuffs
__Def: 11, HP +12, MP +12/Def: 12, MP +13, HP +13, MND +3
56: Magus Bazubands
__Def: 16, MP +15, Parrying Skill +10, Increases Chance to Learn Blue Magic
Head
20: Silver Hairpin +1
__MP +16, HP -6
24: Emperor/Empress
__HP -15, DEX +3, AGI +3, Evasion +10
40: Electrum Hairpin
__MP +25, HP -10
43: Valkyrie’s Mask
__Def: 16, Attack +7, MP +10
60: Magus Keffiyeh
__Def: 23, MP +20, INT +3, MND +3, Enhances Monster Correlation Effects
Legs
15: Federation/Windurstian Slops
__Def: 5, MP +6/Def: 4, MP +4
25: Republic/Bastokan Subligar
__Def: 13, VIT +1, Attack +5, Ranged Attack +5/Def: 12, VIT +1, Attack +3, Ranged Attack +3
31: Magna M Chausses
__Def: 12, HP +12, MP +12, DEX +2, AGI +2
42: Frog Trousers
__Def: 19, HP -5, MP +20
54: Magus Shalwar
__Def: 33, HP +20, VIT +3, AGI +3, Spell Interruption Rate -10%
Neck
21: Spike Necklace
__STR +3, DEX +3, MND -6
24: Tiger Stole
__Def: 2, Attack +5
26: Holy Phial
__Def: 3, MP +9, MND +3
33: Peacock Charm/Amulet
__Accuracy +10, Ranged Accuracy +10
50: Beak Necklace +1
__Def: 5, MP +22, MP Regeneration While Healing +2
Waist
15: Warrior’s Belt +1
__Def: 2, VIT +3, HP +4
30: Mercenary Captain’s Belt
__Def: 3, VIT +1, AGI +1, DEX +1, MND +1, INT +1, CHR +1
40: Tilt Belt
__Def: 3, Accuracy +5, Evasion -5
40: Qiqirn Sash +1
__Def: 5, MP +14, MP Regeneration While Healing +3
43: Swordbelt +1
__Def: 5, Attack +12
48: Life Belt
__Accuracy +10
50: Forest Stone
__Def: 1, MP +40, DEX -5, INT +3, AGI +2
60: Potent Belt
__Def: 5, STR +3, Accuracy +8
60: Spectral Belt
__Def: 5, MP +10, Enmity -4
Sword:
18: Flame Sword
__DMG: 16, Delay: 218, Additional Effect: Fire Damage
24: Nadrs
__DMG: 18, Delay: 236, Additional Effect: Poison
27: Gladiator
__DMG: 18, Delay: 222
28: Mithran Scimitar
__DMG: 19, Delay: 236, DEX +3
30: Steel Kilij (+1)
__DMG: 21, Delay: 236, MP +10 (DMG: 22, Delay: 229, MP +15)
30: Centuriom’s Sword
__DMG: 19, Delay: 225, Attack +4, Accuracy +3
34: Republic Sword
__DMG: 21, Delay: 213, Attack +4, Accuracy +3, MP +6, Outside Nation's Control: HP +6
40: Combat Caster’s Scimitar
__DMG: 26, Delay: 229, Accuracy +3, Attack +5
40: Immortal’s Scimitar
__DMG: 26, Delay: 236, MP +10, STR +1, INT +1
43: Combat Caster’s Scimitar +2
__DMG: 28, Delay: 217, Accuracy +3, Attack +5, Outside Nation's Control: MP +16
49: Crimson Blade
__DMG: 28, Delay: 231, MP +10, INT +5
50: Immortal’s Shotel
__DMG: 32, Delay: 236, Accuracy +5, MP +10, HP +10
55: Kilij (+1)
__DMG: 31, Delay: 236, MP +15 (DMG: 32, Delay: 229, MP +20)
55: Musketeer Commander’s Falchion
__DMG: 36, Delay: 236, Accuracy +3, Attack +6
55: Wise Wizard's Anelace
__DMG: 34, Delay: 226, Attack +14
60: Leech Scimitar
__DMG: 38, Delay: 236, MP+12, Additional Effect: MP Drain
60: Singh Kilij
__DMG: 37, Delay: 236, MP +20
EDIT: Added Statistics for each piece.