Currently we are:
rdm, whm, war, drg, sam, sam or thf
our options are:
rdm - blm sch
whm - rdm blm pld nin drk sam brd
war - rdm smn rng
drg - war pld
sam
sam - whm thf
If you really want to change jobs (and everyone is ok with doing so) you could try:
SCH, BRD, RDM, DRG, SAM, SAM
SCH, BRD, RDM, DRG, SAM, THF
RDM, BRD, WAR, DRG, SAM, SAM
RDM, BRD, WAR, DRG, SAM, THF
RDM, DRK, RDM, DRG, SAM, THF
SCH, RDM, WAR, DRG, SAM, THF
SCH, SAM, RDM, WAR, SAM, SAM
SCH, SAM, RDM, WAR, SAM, THF
...
The list really could go on for as many combinations as you have jobs.
For the jobs you have available the workable combinations are many.
Couple small notes:
- WAR - useful for voke and Tomahawk
- DRG - useful for Angon and alternate/additional healing if /mage
- SCH - pt stoneskin/phalanx/enspell, cures, status removals
- Stun can be handy for those -ga spells (or death), but good sleepers can also sleep to interrupt those.
- Having multiple weapons can help (slashing/piercing/blunt) depending on the mobs.
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Do your runs work well currently? Well enough that you clear all objectives and win the floors? If so, there's no *need* to change things.
If however, you want to tweak for more survivability, speed, power, yada yada here's some thoughts:
healer - WHM or SCH. both offer a lot of healing power and benefits to the group. both come with a lot of /na (most importantly both are only 2 (of 3) jobs that can cast stona which may not be used a whole lot, but can be needed. RDM/WHM can also work well as a primary healer, but it does miss a few things that WHM or SCH have.
buffer/debuffer/sleeper/refresher - RDM, BRD, COR. basically some sort of job that can enfeeble, sleep, and dispel mobs and that can refresh healer.
DD - depending on healing situation they may need to be /NIN. Sometimes /WAR (or /SAM) would work fine, but all depends on healer. Someone with voke helps to get initial hate or to get hate off of the mages if your melee aren't fast enough on claiming or if your healers don't let melee get hate. Every melee should also have some sort of throwing weapon to claim mobs; at the very least 1 should.
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I've ran groups with all sorts of setups. Here's a few that worked well:
MNK, SAM, PLD, THF, BRD, WHM
MNK, WAR, THF, BRD, RDM, WHM
MNK, SCH, THF, DRG, PLD, RDM
MNK, DRG, THF, WAR, RDM, WHM
MNK, DNC, RDM, THF, BRD
MNK, THF, RDM, WHM, BRD
Having alternate methods of healing, sleeping, and dispels comes in handy for those occasional floors. I've had DRG/BLU and DNC be our only healing for a floor. Light and Dark sleep comes in very handy for mobs depending on resists.
Probably one of my ideal setups would be this:
DD x2, DNC, RDM, BRD, WHM
This gives DD max buffs, light sleep, dark sleep, light dispel, dark dispel, light magic healing, alternate (DNC) healing. In this setup DD could go /WAR or /SAM (or whatever to max their dmg) since there's 4 forms of healing. On boss floors one of the DD would probably be THF for TH.
I've ran groups with PLDs, SMNs, BLMs, and every other job available and had them work. Overall many combinations can work, it depends on the players and how well they work together. Comunication, using s/i tools, knowing mob weaknesses/spells/abilities/what they aggro, quick responses, and so forth really help the success of a group.