Post by Crumb on Mar 18, 2010 11:56:42 GMT -6
First off to clear up entry requirements, only 1 person needs all 9 feathers in order to activate lamp. Everyone else needs atleast one from each tier. Tier 1 Rossweisse's Chamber Grimgerde's Chamber Siegrune's Chamber, Tier 2 Helmwige's Chamber Schwertleite's Chamber Waltraute's Chamber, and Tier 3 Ortlinde's Chamber Gerhilde's Chamber Brunhilde's Chamber. If you're missing feathers it's ok as long as you have one from each tier.
Items required:
Reraise
Holy Waters
Echo drops
Food x12
Icarus Wings (melee)
Poison Pots/fruit
TP Moves
All AOE is fairly large, mages keep max distance away while still able to cure tanks.
Gagnrath: Front-AoE damage and Terror.
Valfodr: AoE damage and Curse + Silence.
Ofnir: AoE damage. (Might be magic damage)Verification Needed
Yggr: Gives Odin the ability to Intimidate players.
Also casts Sleepga, Breakga, Paralyga, Bindga, Slowga, Blizzaga3,4 and dread spikes which can be dispelled by finale.
Special TP Moves
Sanngetall: AoE damage and dispel that dispells all buffs. Used every time 10% of his HP has been lost.
Geirrothr: AoE damage similar to 10,000 Needles plus bind. Used every time 25% of his HP has been lost. Used at 75, 50 and 25% health. We will hold dmg at the 23% mark and have everyone unweak get into range, summon pets if possible, then rngs will push it passed the 25% mark. Should do 300ish dmg to everyone.
Zantetsuken: An Astral Flow like ability. Will be used when approximately 9% of his HP is remaining. This move will deal death to all members within a 30' radius around him. THE DEATH EFFECT IS CHANGED TO DIRECT DAMAGE BY /heal. About 10 seconds before using he will give a message in /say. Prior to this, everyone except rngs and tank party will run away out of range. Rangers will force odin into this mode, then everyone but tanks will run away. Tanks will 2hr, and /heal.
Odin also summons 3 fomor at a time, 3 times during the fight. They will despawn after 10% dmg has been done to him. To combat this, a rdm kiter will diaga odin when the pets pop, and DD will zerg him down 10% asap.
Required support jobs
Pld/nin
Sam/thf
DD/sam
Rng/sam, /war if don't have /sam
Whm/smn
Rdm/whm except the 1-2 kiters who will /nin
Smn/whm
Thf/whm
Cor/whm
Brd/whm
Basic Strategy
The majority of the DD will be done by the rngs and smns. Sam/thf will sneak atk, trick atk and weapon skill when available. Main purpose is to help keep hate on the tanks, so trick atk them often. Other melees will pull back out of range, med for TP. Everytime Odin summons fomor, the melee will run in and help zerg down 10%, then run back out of range. Melee will only fight during this time, and in the last 10% to finish him off. EVERYONE WILL COME WITHIN RANGE EVERY 25% TO HELP MINIMIZE DAMAGE FROM 10,000 NEEDLES TP MOVE.
Job Specific Roles
White Mage VS Odin:
1) Keep Afflatus Solace up always.
2) Barblizzra (To minimize Blizzaga DMG)
3) Stona must be used asap in this order: Kiters > Tanks > Mages > DD.
4) Rebuff tanks especially every 10% and when he casts dispelga.
Bindga and how to deal with it Fast:
1 All Mages or /Mages with access to Erase must use it, Talk and coordinate with other healers in your PT so that Each takes 1-2 ppl as target for Erases, so that no Magics is wasted and everyone gets a quick Erase as it can become a thread if not dealt with it fast.
2) Erase order will always be this for each PT: Kiter > Tanks > DD > Mages. (Adjust for each different PT needs depending on what Jobs it contains.)
Summoner VS Odin:
1) As a summoner you have 3 tasks.
2) Your main task is that of Dealing DMG to Odin without taking DMG yourself. Leviatan and Diabolos are your best avatars for this.
3) Your secondary but also important task is to keep your Party buffed, this is important mainly close to every 25% of Odins HP when you must gather together all your PT and stoneskinga, Phalanxga as well as trow a Curaga or 2 so that everyones HP is Full to eat 10,000 Needles AoE move, make sure to have your Avatar for this also. (Be sure you always have MP for this close to every 25%)
4) Your last task is that of keeping and eye on your PT healer, if you Find yourself in a situation where the Mage really needs to heal for MP buy him some time, tho your mage shouldnt Resort to this often as your main task is that of Dealing DMG.
SAM/THF RNG and DD VS Odin:
1) Everyone, if your gear is lacking in something make up for it with Food. (If you find yourself missing alot use Sushi if your WS are below Average use Meat)
2) Everyone, during the fight Odin will summon sets of 3 formors and this will not depop until 10% DMG is inflicted to Odin, when this happens make sure u Zerg 10% Down ASAP (Dont use 2hrs till the last 10%, if taking 10% of his HP means it'll use 10,000 Needles and we're not ready to eat it dont Take him lower and wait for everyone to be buffed/Full HP and MP)
3) SAM/THF: You will be on Odin Fulltime, split TA and SA, TA WS Tanks every 100TP and SA WS Odin between timers for TA. If you find yourself in a position where its possible to SaTa a Tank do so. Seigan/Thirdeye work fine VS Odin, being self-sufficient will always benefit your PT.
4) RNG: War or Sam are your best subs here, make sure to Spam Odin with DMG while not pulling hate nor DDing it when alliance not ready to Eat the 10,000 Needles move. Use -emn gear wherever possible while not losing important stats. Trooper's ring, relic armor, and Cobra set from Windurst {S} all have good amounts of -emn.
5) General DD: Make the best of your JAs and WSs, give the best DMG output you can to odin when needed (When he pops formors) always pull back if your HP is at 600 and your mages not able to cure you. Do not Bring Odin to his next 25% of HP if alliance not ready to eat the 10,000 Needles Move.
Paladins and Kiters VS Odin.
1) Best food for both is Carbonara or Tav. Taco.
2) Paladins, well pretty straight forward keep your shadows and hate will JAs and Magic, TA WS From Sams will take care of the rest. Use your JAs and Magic Wisely and coordinate with other tanks so that you dont waste JAs or Magic (Like taking turns to Sentinel or Rampart)
3) Kiters, Always be near odin around 15' Distance and keep an eye to when he pops Formors and Diaga ASAP as you see them, the move at 12% speed but are spellcasters so its easy to kite. This will despawn when 10% DMG is dealt to Odin. In the scenario where Odin decides to POP 2 or even all 3 Sets of Formors at the same time, use your Hermes Quencher, Invincible and Power Boots to keep em will they Depop, bring your best game and focus hard on this as its one of odins real problems.
THF/WHM VS Odin:
1) Its been confirmed that TH affects drops so going without a THF its a waste.
2) Since you'll be /whm and in the PT with the Kiters, Make sure to Erase them ASAP when needed aswell as helping Kite with Diaga > Flee incase needed.
3) Keep Stoneskin and Reraise at all times aswell, Help Raise and Cure when needed.
BRD COR VS Odin:
1) As a BRD or COR VS Odin you will sub WHM to help with healing support specially with DS Curaga II when needed in times where you PT becomes compromised due to AoE Moves. Do not be afraid of DS Curaga II and cures, keep your PT Buffed and Cured.
2) Keeping Mages with buffs for MP is a must (Ballad x2, Evoker's and Healer's Roll) aswell making the best of your Melee Songs/Dice to help DD with their DMG output. (March + Minuet for Melee) (Minuet x2 for RNGs) (Fighter's and Samurai's Roll for Melee, Beastmaster's Roll and Evoker's for SMNs)
3) BRDs make sure to Dispel Dread Spikes ASAP, it will use this alot.
4) CORs you are able to deal a good amount of DMG via ranged attacks and specially Quick Draw, make sure you bring ur TP/WS Gear to DD between Cures and Buffs.
5) Both Soul Voice and Wild Card are Great, Make sure to use them at 10% When DD Zerg is needed.
Items required:
Reraise
Holy Waters
Echo drops
Food x12
Icarus Wings (melee)
Poison Pots/fruit
TP Moves
All AOE is fairly large, mages keep max distance away while still able to cure tanks.
Gagnrath: Front-AoE damage and Terror.
Valfodr: AoE damage and Curse + Silence.
Ofnir: AoE damage. (Might be magic damage)Verification Needed
Yggr: Gives Odin the ability to Intimidate players.
Also casts Sleepga, Breakga, Paralyga, Bindga, Slowga, Blizzaga3,4 and dread spikes which can be dispelled by finale.
Special TP Moves
Sanngetall: AoE damage and dispel that dispells all buffs. Used every time 10% of his HP has been lost.
Geirrothr: AoE damage similar to 10,000 Needles plus bind. Used every time 25% of his HP has been lost. Used at 75, 50 and 25% health. We will hold dmg at the 23% mark and have everyone unweak get into range, summon pets if possible, then rngs will push it passed the 25% mark. Should do 300ish dmg to everyone.
Zantetsuken: An Astral Flow like ability. Will be used when approximately 9% of his HP is remaining. This move will deal death to all members within a 30' radius around him. THE DEATH EFFECT IS CHANGED TO DIRECT DAMAGE BY /heal. About 10 seconds before using he will give a message in /say. Prior to this, everyone except rngs and tank party will run away out of range. Rangers will force odin into this mode, then everyone but tanks will run away. Tanks will 2hr, and /heal.
Odin also summons 3 fomor at a time, 3 times during the fight. They will despawn after 10% dmg has been done to him. To combat this, a rdm kiter will diaga odin when the pets pop, and DD will zerg him down 10% asap.
Required support jobs
Pld/nin
Sam/thf
DD/sam
Rng/sam, /war if don't have /sam
Whm/smn
Rdm/whm except the 1-2 kiters who will /nin
Smn/whm
Thf/whm
Cor/whm
Brd/whm
Basic Strategy
The majority of the DD will be done by the rngs and smns. Sam/thf will sneak atk, trick atk and weapon skill when available. Main purpose is to help keep hate on the tanks, so trick atk them often. Other melees will pull back out of range, med for TP. Everytime Odin summons fomor, the melee will run in and help zerg down 10%, then run back out of range. Melee will only fight during this time, and in the last 10% to finish him off. EVERYONE WILL COME WITHIN RANGE EVERY 25% TO HELP MINIMIZE DAMAGE FROM 10,000 NEEDLES TP MOVE.
Job Specific Roles
White Mage VS Odin:
1) Keep Afflatus Solace up always.
2) Barblizzra (To minimize Blizzaga DMG)
3) Stona must be used asap in this order: Kiters > Tanks > Mages > DD.
4) Rebuff tanks especially every 10% and when he casts dispelga.
Bindga and how to deal with it Fast:
1 All Mages or /Mages with access to Erase must use it, Talk and coordinate with other healers in your PT so that Each takes 1-2 ppl as target for Erases, so that no Magics is wasted and everyone gets a quick Erase as it can become a thread if not dealt with it fast.
2) Erase order will always be this for each PT: Kiter > Tanks > DD > Mages. (Adjust for each different PT needs depending on what Jobs it contains.)
Summoner VS Odin:
1) As a summoner you have 3 tasks.
2) Your main task is that of Dealing DMG to Odin without taking DMG yourself. Leviatan and Diabolos are your best avatars for this.
3) Your secondary but also important task is to keep your Party buffed, this is important mainly close to every 25% of Odins HP when you must gather together all your PT and stoneskinga, Phalanxga as well as trow a Curaga or 2 so that everyones HP is Full to eat 10,000 Needles AoE move, make sure to have your Avatar for this also. (Be sure you always have MP for this close to every 25%)
4) Your last task is that of keeping and eye on your PT healer, if you Find yourself in a situation where the Mage really needs to heal for MP buy him some time, tho your mage shouldnt Resort to this often as your main task is that of Dealing DMG.
SAM/THF RNG and DD VS Odin:
1) Everyone, if your gear is lacking in something make up for it with Food. (If you find yourself missing alot use Sushi if your WS are below Average use Meat)
2) Everyone, during the fight Odin will summon sets of 3 formors and this will not depop until 10% DMG is inflicted to Odin, when this happens make sure u Zerg 10% Down ASAP (Dont use 2hrs till the last 10%, if taking 10% of his HP means it'll use 10,000 Needles and we're not ready to eat it dont Take him lower and wait for everyone to be buffed/Full HP and MP)
3) SAM/THF: You will be on Odin Fulltime, split TA and SA, TA WS Tanks every 100TP and SA WS Odin between timers for TA. If you find yourself in a position where its possible to SaTa a Tank do so. Seigan/Thirdeye work fine VS Odin, being self-sufficient will always benefit your PT.
4) RNG: War or Sam are your best subs here, make sure to Spam Odin with DMG while not pulling hate nor DDing it when alliance not ready to Eat the 10,000 Needles move. Use -emn gear wherever possible while not losing important stats. Trooper's ring, relic armor, and Cobra set from Windurst {S} all have good amounts of -emn.
5) General DD: Make the best of your JAs and WSs, give the best DMG output you can to odin when needed (When he pops formors) always pull back if your HP is at 600 and your mages not able to cure you. Do not Bring Odin to his next 25% of HP if alliance not ready to eat the 10,000 Needles Move.
Paladins and Kiters VS Odin.
1) Best food for both is Carbonara or Tav. Taco.
2) Paladins, well pretty straight forward keep your shadows and hate will JAs and Magic, TA WS From Sams will take care of the rest. Use your JAs and Magic Wisely and coordinate with other tanks so that you dont waste JAs or Magic (Like taking turns to Sentinel or Rampart)
3) Kiters, Always be near odin around 15' Distance and keep an eye to when he pops Formors and Diaga ASAP as you see them, the move at 12% speed but are spellcasters so its easy to kite. This will despawn when 10% DMG is dealt to Odin. In the scenario where Odin decides to POP 2 or even all 3 Sets of Formors at the same time, use your Hermes Quencher, Invincible and Power Boots to keep em will they Depop, bring your best game and focus hard on this as its one of odins real problems.
THF/WHM VS Odin:
1) Its been confirmed that TH affects drops so going without a THF its a waste.
2) Since you'll be /whm and in the PT with the Kiters, Make sure to Erase them ASAP when needed aswell as helping Kite with Diaga > Flee incase needed.
3) Keep Stoneskin and Reraise at all times aswell, Help Raise and Cure when needed.
BRD COR VS Odin:
1) As a BRD or COR VS Odin you will sub WHM to help with healing support specially with DS Curaga II when needed in times where you PT becomes compromised due to AoE Moves. Do not be afraid of DS Curaga II and cures, keep your PT Buffed and Cured.
2) Keeping Mages with buffs for MP is a must (Ballad x2, Evoker's and Healer's Roll) aswell making the best of your Melee Songs/Dice to help DD with their DMG output. (March + Minuet for Melee) (Minuet x2 for RNGs) (Fighter's and Samurai's Roll for Melee, Beastmaster's Roll and Evoker's for SMNs)
3) BRDs make sure to Dispel Dread Spikes ASAP, it will use this alot.
4) CORs you are able to deal a good amount of DMG via ranged attacks and specially Quick Draw, make sure you bring ur TP/WS Gear to DD between Cures and Buffs.
5) Both Soul Voice and Wild Card are Great, Make sure to use them at 10% When DD Zerg is needed.