Post by Ikonic on Feb 16, 2009 23:49:02 GMT -6
Ikonic's Guide to Nyzul Isle Assaults
Recently my Nyzul Isle Assault static picked up some new members. As such we've been having problems with them learning how to do the assaults. To help with this here's my guide to Nyzul Isle Assaults.
Nyzul Isle Assaults are limited to 30 minutes per run. Because of this if climbing floors we'll have roughly 6 minutes per floor and will need to move fast and communicate well. Failing to do either can easily cause us to lose the run.
At the beginning of each floor the leader will announce the objective. These are abbreviated as listed in [brackets].
When doing Nyzul there are 6 possible objectives.
1. Eliminate all enemies. [all] This one is simple enough: kill everything.
2. Eliminate enemy leader. [leader] For this floor you only have to kill the leader. This mob will rate Impossible to Gauge and is not a regular NM. Possible mob types for the leader can be: Imp, Soulflayer, Poroggo, Flan, Qiqirn, and Chariot.
3. Eliminate specified enemy. [spec] For this one you will need to find one mob that rates Impossible to Gauge that is not a regular NM.
4. Eliminate specified enemies. [specs] This one requires killing multiple Impossible to Gauge mobs that are not NMs. Mobs can be Ebony Puddings, Heraldic Imps, Poroggo Gents, Psycheflayers, Qiqirn Treasure Hunters + Qiqirn Archaeologists, or Racing Chariots.
5. Activate all lamps. [lamps] This is the worst of all the objectives for the simple fact that communication often goes wrong and you can easily waste the entire run on a single lamp floor. There will be 3-6 lamps on every floor unless there is only a single lamp.
For lamp floors we have specific codes:
/ - means you have lit your lamp or are at one (always light your lamp unless the objective is Same Time)
on - means the lamp is on
off - means the lamp is off
Because of this we have a set strategy:
- Everyone pan out and search for a lamp.
- Once first person finds a lamp examine it to find out the objective and announce it to the group.
-- If the objective is Ordered or Single Lamp light the lamp and say so.
-- If the objective is Same Time confirm that you are at a lamp, but don't light it.
- If the objective is Ordered light when your leader says to and confirm with /, on, or off depending on the situation.
Possible Lamp Objectives Are:
Single Lamp - Everyone touches the single lamp to register with it.
Same Time - All lamps must be lit at the same time; there is a small window to light the rest once the first one has been lit.
Ordered - Lamps must be lit in a specific order.
- Once you find a lamp activate it and confirm it to the group.
- When all the lamps have been found and activated they will light up. Once lit they will stay lit for a short time before going off or staying on. Announce when your lamp is on or off.
-- Should your lamp stay on that means you have lit it in the correct order. If it goes off then you have not.
-- When leader announces you to light your lamp (even if it is still showing on) light it again and confirm.
-- Leader will set the cycle to light. Always confirm once you have lit your lamp and be quick about responding.
Here's an example of Ordered with 5 lamps.
Round 1: No lamps stayed lit. This means we need to start the cycle.
Round 2: Phil's lamp stayed lit after all were lit. This means his needs to be lit 2nd.
Round 3: Phil's and Lisa's lamps stayed lit. We now have 2 in the correct order.
Round 4: Correct order. Objective completed.
As you can see with 5 lamps there was only 4 rounds. You should never have more rounds than you do lamps. If you do someone went out of order or screwed up.
You will also note that unless the person's lamp was in the correct order no one is listed in the same position more than once.
6. Free floor.
No fighting required on this floor. Depending on time you can spend some time farming chests or you can use the time saved and just port up/exit.
There are 2 possible sub objectives:
1. Avoid discovery by archaic gears. You must avoid aggroing gears or you will get a penalty. You can avoid this by pulling gears and sleeping them or killing them.
2. Do not destroy archaic gears. You must not kill gears or you will get a penalty. You can aggro them and sleep them without getting a penalty.
Archaic Gear(s) all have True Sound detection and aggro any magic casting or job abilities, making it very difficult to avoid detection. Because of this it's best to pull with ranged.
Recently my Nyzul Isle Assault static picked up some new members. As such we've been having problems with them learning how to do the assaults. To help with this here's my guide to Nyzul Isle Assaults.
Nyzul Isle Assaults are limited to 30 minutes per run. Because of this if climbing floors we'll have roughly 6 minutes per floor and will need to move fast and communicate well. Failing to do either can easily cause us to lose the run.
At the beginning of each floor the leader will announce the objective. These are abbreviated as listed in [brackets].
When doing Nyzul there are 6 possible objectives.
1. Eliminate all enemies. [all] This one is simple enough: kill everything.
2. Eliminate enemy leader. [leader] For this floor you only have to kill the leader. This mob will rate Impossible to Gauge and is not a regular NM. Possible mob types for the leader can be: Imp, Soulflayer, Poroggo, Flan, Qiqirn, and Chariot.
3. Eliminate specified enemy. [spec] For this one you will need to find one mob that rates Impossible to Gauge that is not a regular NM.
4. Eliminate specified enemies. [specs] This one requires killing multiple Impossible to Gauge mobs that are not NMs. Mobs can be Ebony Puddings, Heraldic Imps, Poroggo Gents, Psycheflayers, Qiqirn Treasure Hunters + Qiqirn Archaeologists, or Racing Chariots.
5. Activate all lamps. [lamps] This is the worst of all the objectives for the simple fact that communication often goes wrong and you can easily waste the entire run on a single lamp floor. There will be 3-6 lamps on every floor unless there is only a single lamp.
For lamp floors we have specific codes:
/ - means you have lit your lamp or are at one (always light your lamp unless the objective is Same Time)
on - means the lamp is on
off - means the lamp is off
Because of this we have a set strategy:
- Everyone pan out and search for a lamp.
- Once first person finds a lamp examine it to find out the objective and announce it to the group.
-- If the objective is Ordered or Single Lamp light the lamp and say so.
-- If the objective is Same Time confirm that you are at a lamp, but don't light it.
- If the objective is Ordered light when your leader says to and confirm with /, on, or off depending on the situation.
Possible Lamp Objectives Are:
Single Lamp - Everyone touches the single lamp to register with it.
Same Time - All lamps must be lit at the same time; there is a small window to light the rest once the first one has been lit.
Ordered - Lamps must be lit in a specific order.
- Once you find a lamp activate it and confirm it to the group.
- When all the lamps have been found and activated they will light up. Once lit they will stay lit for a short time before going off or staying on. Announce when your lamp is on or off.
-- Should your lamp stay on that means you have lit it in the correct order. If it goes off then you have not.
-- When leader announces you to light your lamp (even if it is still showing on) light it again and confirm.
-- Leader will set the cycle to light. Always confirm once you have lit your lamp and be quick about responding.
Here's an example of Ordered with 5 lamps.
Order | Round 1 | Round 2 | Round 3 | Round 4 |
1st | Lisa | Gerry | Boris | Velma |
2nd | Gerry | Phil | Phil | Phil |
3rd | Phil | Boris | Velma | Gerry |
4th | Boris | Velma | Lisa | Lisa |
5th | Velma | Lisa | Gerry | Boris |
Round 1: No lamps stayed lit. This means we need to start the cycle.
Round 2: Phil's lamp stayed lit after all were lit. This means his needs to be lit 2nd.
Round 3: Phil's and Lisa's lamps stayed lit. We now have 2 in the correct order.
Round 4: Correct order. Objective completed.
As you can see with 5 lamps there was only 4 rounds. You should never have more rounds than you do lamps. If you do someone went out of order or screwed up.
You will also note that unless the person's lamp was in the correct order no one is listed in the same position more than once.
6. Free floor.
No fighting required on this floor. Depending on time you can spend some time farming chests or you can use the time saved and just port up/exit.
There are 2 possible sub objectives:
1. Avoid discovery by archaic gears. You must avoid aggroing gears or you will get a penalty. You can avoid this by pulling gears and sleeping them or killing them.
2. Do not destroy archaic gears. You must not kill gears or you will get a penalty. You can aggro them and sleep them without getting a penalty.
Archaic Gear(s) all have True Sound detection and aggro any magic casting or job abilities, making it very difficult to avoid detection. Because of this it's best to pull with ranged.