Raizo
Ex-Member
Retiredtaru
Posts: 648
|
Post by Raizo on Mar 21, 2009 5:11:18 GMT -6
wiki.ffxiclopedia.org/wiki/Gaea%27s_Nyzul_Isle_GuideFor the lov of all that is holy in FFXI read this before you even attempt a Nyzul isle run. Then read it again. Then re-read certain parts that pertain more to your jobs. Then re-re-re-read the Tips and Tricks section. For F*&@s Sake read it again. This has everything you could possibly need, I and my current static im moonlighting in use pretty much every strat listed in here to the letter. Its gold. Read it! Also there's nothing wrong with Ik's guide, it's shorter and easier to absorb. Read them both!
|
|
|
Post by Ikonic on Mar 23, 2009 21:42:46 GMT -6
First off let me say: EVERYTHING is situational. Now having said that here's a few comments.
- Provoke is totally not needed. It's helpful, especially for groups who don't know how to let the tanks get hate or for 'oh, shit!' situations, but it's not needed if the group knows how to work w/o it.
- Having a ranged weapon is rather important. There are times when you won't be able to pull with magic or /ja.
- 2 healers aren't necessary, but can be helpful. Again it depends on your setup, how good your DD are at mitigating DMG taken, and how good your healer is at keeping everyone alive while still having a steady supply of MP.
- Completely ruling out BRD is just plain stupid. A good BRD can make or break this run. Besides backup healing, they are great for buffs, debuffs, sleeps, pulling, and more.
- Required items should always be: echos, sneak, invisible, food, sanction.
- Leadership is very important. Should have 1 set leader for the run. Can designate sub-leaders depending on objective (mainly lamps), but in general 1 leader who knows what's going on works really well.
- There's no need to deposit people at lamps one by one. Instead have everyone sneak up and branch out to find a lamp. This allows you to scout further and can greatly speed up finding the lamps, especially if it's a single.
- Using the clock time to activate lamps that are "same time" works really well. All you need to do on this floor is get 3-5 people at a lamp and then have the leader call a time. If 2 lamps are close enough one person can hit both.
- Take note that you can lose aggro on lamp floors by hitting the lamp. Just know when you are supposed to activate it and time it right so you aren't interrupted and you can lose aggro. Once lost, immediately run away from the mob so you can recast sneak/invis as needed.
- Jobs aren't nearly as important as people who know how to play them and follow instructions.
- Mobs aggro differently in Nyzul than in the rest of the world. Some mobs that don't aggro normally will in Nyzul.
- Knowing mobs' special abilities and how to fight them can make a huge difference. Some mobs take more DMG on the sides vs the front. Some mobs are more deadly if you fight from the front or the back. Some mobs are more harmful if you have buffs.
- Experience is one of the best teachers.
- Party setup can vary greatly and still have successful runs. Here's a few setups I've gone with that have worked perfectly fine. MNK, DRG, WHM, THF, MNK, BLM MNK, DRG, DRG, THF, BRD, WHM MNK, BRD, WHM, SAM, PLD, THF MNK, SAM, MNK, THF, DRG, WHM MNK, BLM, MNK, NIN, THF, WHM MNK, MNK, MNK, BRD, RDM, WHM MNK, THF, SAM, RDM, BRD, WHM MNK, THF, DRG, RDM, BRD, WHM As you can see some of these setups have only one healer. We manage to get by perfectly well since that healer is good at his job and the melee know how to mitigate DMG.
- Overall the guide isn't a bad one to read to get an idea of what Nyzul is and what to expect, but there's so much possibility for variety that works that it's stupid to rule anything out just because it doesn't fit the cookie-cutter specs.
|
|
Fnord
Ex-Member
It's been slow down below; Casting on you it's the Taru from Hell!
Posts: 168
|
Post by Fnord on Mar 24, 2009 10:22:13 GMT -6
I did not know this, but you would think with all the agro I would have noticed though
What mobs take more damage from the sides? a few examples please
|
|
|
Post by Ikonic on Mar 24, 2009 11:13:07 GMT -6
What mobs take more damage from the sides? a few examples please I can't think of any specifically that take more DMG from the sides, but you should fight Dahaks on the sides to avoid some of their specials. Also, when fighting flayers only the tank should be in front of it; everyone else (mages too) should be on the sides or back of it.
|
|
Mnementh
Ex-Member
Murmaider!
Posts: 374
|
Post by Mnementh on Mar 25, 2009 9:02:24 GMT -6
Wivres take more damage to the sides because of that frontal defense move they do... but you don't fight those in Nyzul.
I actually didn't know positioning was important on Flayers. I did know about positioning on Dahaks.
I also forget about the lamp aggro thing.
|
|
|
Post by Jubano on Mar 25, 2009 11:49:55 GMT -6
Is anyone starting a static group for nyzle isle? I want to get into one that is well balanced and each person has more then 1 useful job for it.
|
|