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Post by Ikonic on Aug 19, 2010 19:46:36 GMT -6
For now to get used to salvage and what's entailed while also being able to kill several NMs we're going to focus on SSR for Tuesday runs. Below is some data including target times, pop conditions, and how we're currently doing.
Path/NMs/Goals: SSR (8 people) 1F W - hammerblow 2F NW - devilet, dekka - up N 3F - gears, gear, up E (kill non-moving ramp to unlock door) for turtle or W for boss (if skipping turtle) 4F turtle OR 5F boss
1f up at 23 2f up at 36 3f up at 71 4f up by 94
Pop conditions: 1f hammerblow - clearing 2nd to last room 2f dekka - taking NW path, killing devilet 3f gear - completely clearing all gear/gears from N room 3f gears - completely clearing all gear/gears from E room 4f turtle - porting up east from 3f, killing 4 ramps in center room 5f boss - always up
Boss Strategy: This boss charms at certain times or %. It's possible to dmg it fast enough that it will charm at % instead of time.
We'll pull boss to West room and have 2 tanks fighting it. Need to keep everyone's HP over 600 so charm will not kill them as it has a strong DoT; regen helps a decent bit.
When Boss charms everyone needs to run to other room and circle the portal 1-2x until tanks are uncharmed and can resume fighting. We will want to circle long enough that charm phase ends, but not too long to cut into fighting time before next charm.
Our Times: 8/17/10 (8) 1f up at 33 2f up at 46
8/26/10 (7) - dekka, gear, gears, boss 1f up at 25 (East) 2f up at 37 3f up at 70 4f up at 73 5f out at 100
9/7/10 (7) - hammerblow, dekka, gear, gears, boss 1f up at 26 2f up at 36 3f up at 70 4f up at 72 5f out at 94
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