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Post by Ikonic on Jun 10, 2012 16:08:05 GMT -6
This is our basic ADL Strategy. I'm hoping to get a detailed working strat posted here so everyone can see exactly what to do. - buff up: if embrava, brd minuets. if not, double marches+minuet. soul voice+night+troub if able.
- buffs: pro/shell/enspell/firestorm/regen5/phalanx/haste/songs
- once 5 dd are fully buffed have smn join pt. make sure everyone is in the alliance who wants to fight. (can have sch or brd lock timers on ??? if out of alliance)
- when popped have SMN perfect defense.
- have dd spread out with backs to gate/walls, smn also.
- can ws before split, but take it somewhat slowly. hold dmg around 50% for it to split. smn can stay at gate since he should have pd on.
- zerg down assisting on one target. (do this AFTER it splits around 50%, do NOT let it go below 40% w/o splitting.)
- if chosen mob from split isn't correct kill 2nd one. there should be only 2 splits if dmg was held around 50% for it to split.
- smn should shock squall around 50% (split) and whenever it's up. stuns from dnc (or /dnc) and any other job should be used as able.
- hold TP around 25% until 15%. at 15% stuns (shock squall) and zerg it to dead. repeat process on 2nd clone if 1st isn't correct.
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Post by goldnboy on Apr 7, 2013 23:04:49 GMT -6
gonna list a strat i've come across on the forums:
1) BRD rotation/COR rolls, 1 SMN in each DD party, pop Astral Flow at start, don't use Alex yet. 2) We had a SCH/BLM Stun TP moves for the first 60%(Think ADL is limited to only Transfusion/Manastrom pre-split, I didn't see any TP moves other than that, and stunning Breakga. DDs need Elshima Pachira Fruit or Poison pots for Sleepga.
3) Pop Alex at ~50-65% or so, should give you ~40-48s to kill him. The good thing about popping at 50-65% is that even if you screw up and pick the wrong ADL, you should still have a good 15-25 seconds to kill the straggler.
Also after the SMN pop Alex at the 50-65% mark they should gtfo, convert and cure up+get Ramuh out for Shocksqualling. The SCH/BLM stuns are helpful because you don't want a Manastrom to go off as the SMNs are running in to PD otherwise they'll take a 300-400 damage hit to their MP.
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