Post by scratchbiskutz on Jan 7, 2013 9:41:42 GMT -6
Found this on Dynamis umbra:
Not sure how much we can take out of this but the constant dispel of buffs and having cor take hate when it pops adds but ideas we should try.
We did 2 WARs, COR, SCH, THF, 2 WHM, BRD. so basically your setup with the SMN -> WHM.
Nox is pure luck, and just so you know he will chainspell death at ~3% HP, killing everyone in the alliance. If you manage to get him this far, which is pure luck because he can cast death at any time during the fight, hold your tp until he's at 5% and then kill him.
Umbra is pretty simple. Terror sucks but it shouldn't be killing you. Have the WHMs sacrifice the WARs asap (will remove all the -stats). Have the BRD spam finale the entire fight basically. Assuming your COR is decently geared, they can do quite a bit of the damage without worrying about getting terror'd. My last stands were doing around 1700 with full buffs. Wildfire sucks on him, even with fire shot boost.
The REAL problem with umbra is Nether Blast after he uses Nightmare. Nether Blast does around 1k damage even with a decent MDT set. Once he can spawn 2 clones, he will kill anyone who doesn't have over 2k HP. However, the damage from the move is strangely ranged based. If you run away from him while the clones are being summoned, they will only do around 300 damage to you, instead of the full 1000. Another strategy is to have the COR use last stand on diabolos as soon as the move is used. The clones will pop and will target the COR instead, who should be able to survive.
Last but not least, I'm assuming you want to do more than one pop per run. We had our SCH (my mule) stay locked on the SJ restriction ??? (near the entrance when you first warp in; I forget what it's called). He can cast embrava for the entire 2-hours. We usually popped 4-6 per run. PD really doesn't do much for these guys. And stun is essentially worthless. All of his spells can be interrupted by standard melee attacks/ws.
Edit: Magus's roll is helpful.