Post by lymbo on May 30, 2005 12:23:55 GMT -6
Here is my standard Job guide on Paladin. If any of you other Paladin players would like to add in your two cents that is wonderful. I will edit the post as needed. Areas you would like to see on here can be added on request. Enjoy your read.
at 75...
_________HP /MP /STR /DEX /VIT /AGI /CHR
Galka... 1364 / 146 / 75 / 62 / 77 / 53 / 59
Elvaan.. 1243 / 255 / 77 / 59 / 73 / 50 / 65
Hume... 1162 / 332 / 72 / 62 / 70 / 56 / 65
Mithra... 1162 / 332 / 69 / 69 / 67 / 61 / 59
Taru..... 1006 / 531 / 66 / 62 / 67 / 59 / 65
HP: Galka > Elvaan > Hume/Mithra > Taru
MP: Taru > Hume/Mithra > Elvaan > Galka
VIT: Galka > Elvaan > Hume > Mithra/Taru
CHR: Elvaan/Hume/Taru > Mithra/Galka
(credit to Kamineko from "Noted" LS)
Race:
- Hume: Hume have a very balanced layout for just about and job they want to do. Paladin is no exception to this norm. This kind of stat layout will give you a great deal of freedom on what kind of accessories you use for your PLD. There is no real need to stack heavy on VIT or HP like some of the other races, but a bit more MP never hurts.
- Elvaan: Elvaan will enjoy slighty higher HP than Hume, but their lowered MP will make it harder to keep up the casting toward the end of exp chains without a high level rdm or brd in the party. With their high STR they have the potential to generate more hate through damage than any other race taking on this job. The only draw back to high STR is their hideously low DEX score, and with no real room to put in ACC boosting armor till much later on they will be missing alot. Elvann have the 2nd highest VIT giving them a decent base to work from for defense.
- Galka: Oh my precious MP gimped Galka. With Galka's ridiculously high HP and VIT the hits can keep coming all day. You just wont have that many spells to cast back. Choose your casting wisely. You will have to strategically decide your armor and equipment. Try to work in parts of the RSE to help out some more in the MP department. Astrals are almost a neccesity early game. Later on you can switch back to def or VIT rings. Investing in juice would be a good idea also. Any MP regen you can get is good. Be ready to rest after every fight. Every scrap of MP you can get back will help out tremendously.
- Mithra: Mithra have the second lowest HP, share the worst VIT with Taru,and the second highest MP with Hume. Build for VIT and you will be well off. With high DEX and AGI you will be dishing hits out well for a PLD and not taking many back. This will help to hold hate. Mithra still don't have the vast MP of Taru so you will still have to be frugal with your casting. As far as equipment goes, besides the VIT rings, go with MP gear when you can if it doesn't interfere with VIT gear. Some of your RSE might blend well with your equipment also.
- TaruTaru: Hail to the king of Paladins. With almost bottomless MP a Taru can tank accidental links for quite a bit before requiring support from others in the PT. But alas there are still large draw backs that must be acounted for when playing a Taru. First, we have the WORST HP and VIT of all the races. This is a big sticking point for most players. Playing PLD with a Taru is really going to test the length and breadth of not only your skills, but also your farming abilities. You will need to buy high end equipment just to break even with other races playing this job. Untill level 35 you should look into getting a pair of physical earings to compensate for our low HP. Taru have the MP to spare to pull these off. Be ready to die a great deal more than your used to early game, and late game for that matter. Taru just will never have the HP to spread around. Be prepared to spend some time dead, and brush up on your tanking skills.
Job Abilities/Traits:
Job abilities will have {Ability refresh/Duration}
Level 1 - Invincibility Paladin 2 hour {2:00:00/00:30}
Level 5 - Holy Circle Grants party resistance to undead {10:00/2:30}
Level 5 - Undead Killer
Level 10 - Defense Bonus (+10)
Level 15 - Shield Bash (Must have sheild equiped, adds hate) {5:00/instant}
Level 20 - Resist Sleep
Level 30 - Defense Bonus (+20)
Level 30 - Sentinel (Defense boost adds hate) {5:00/00:30}
Level 35 - Cover Protect one memebr of your party {5:00/variable}
Level 40 - Resist Sleep II
Level 50 - Defense Bonus (+30)
Level 60 - Resist Sleep III
Level 62 - Rampart (Defense bonus for entire party)
Level 70 - Defense Bonus (+40)
Spells:
5 - Cure - Any Nations White magic dealer.
7 - Banish - Any Nations White magic dealer, if nation is atleast second.
10 - Protect - Any Nations White magic dealer.
17 - Cure II - Any Nations White magic dealer, if nation is atleast second.
20 - Shell - Any Nations White magic dealer.
30 - Cure III - Windurst Magic reserve, White mage in Selbina.
30 - Protect II - Windurst Magic reserve, White mage in Selbina.
34 - Banish II - Windurst Magic reserve, White mage in Selbina.
37 - Flash - Brave Ox (NPC) in Rabao or Orcish Trooper in Davoi.
40 - Shell II - Windurst Magic reserve, White mage in Selbina.
50 - Protect III - Waag Deeg's Magic Shop, Jeuno.
50 - Raise - Windurst Magic reserve, White mage in Selbina.
55 - Cure IV - Waag Deeg's Magic Shop, Jeuno.
55 - Holy - Waag Deeg's Magic Shop in Jeuno, Selbina's White Mage.
60 - Shell III - Waag Deeg's Magic Shop, Jeuno
70 - Protect IV - Brave Ox in Rabao, Windy Magic Reserve, Placing an Armoire in your MH.
Subjobs:
- Warrior: This is the only acceptable subjob for Paladin. You can try to rationalize any other sub you want to, but your argument will be weak at best. As such I won't even go into any other job for this spot. Here is a list of abilities and traits you will be getting from WAR, and the level you will get them at.
10 - Provoke - {0:30/instant} This is the bread and butter of hate management.
20 - Defense Bonus - You will already have this trait from Paladin.
30 - Berserk - {5:00/3:00} Sacrifice DEF for ATK. NEVER use this while tanking
40 - Resist Virus - Good nifty extra
50 - Double Attack - Just good stuff to have. Build TP faster.
50 - Defender - Sacrifice ATK for DEF. {3:00/3:00} This is really up to you. As a Taru I use it all the time.
60 - Attack Bonus - Right up there with Double Attack.
60 - Resist Virus II Boost to your nifty extra.
70 - Warcry - More funness.
Food Choices and Effects:
For leveling early I wouldnt get any of the high dollar, long duration food unless you are really sure of your party. I didnt bother with shallops or either of the tavnazian foods until level 26+. Just used whichever was cheaper of the fish miths and boiled crab. Listed all the DEF food that is worth anything. If you find any others that deserve a looking into feel free to post them.
The layout will be ---- duration of effect*Stats effected*DEF boost %(maximum DEF given)
Boiled Crab/Steamed Crab
30min*2 VIT*27% DEF (50)/60min*3 VIT*27% DEF (65)
Fish Mithkabob/Fish Chiefkabob
30min*1 DEX, 2 VIT, -1 MND*25% DEF(90)/60min1 DEX, 2 VIT, -1 MND*25% DEF(95)
Shallops Tropicale (for MP deficient people)/Seafood Stew (for HP deficient people)
180min*20 MP, 1 DEX, 4 VIT, 1 INT*25% DEF(100)/180min*20 HP, 1 DEX, 5 VIT*25% DEF(120)
Tavnazian Salad (top of the line duration and food)
180min*20 HP, 20 MP, 4 DEX, 6 VIT, 4 AGI, 4 CHA*25% DEF(150)
Tavnazian Tacos (same as salad but only 30 min)
30min*20 HP, 20 MP, 4 DEX, 6 VIT, 4 AGI, 4 CHA*25% DEF(150)
Equipment Recommendations to 50:
OK, this is going to be the longest, most tedius section of the entire guide. I am only going to do armor and weapons up to 50 (besides the only 2 swords you will need after 50). If you need someone to help you with armor past that point you probably shouldn't be playing PLD anyway. I have put in the stats for certain HQ items in the list also. If a normal version of the item does not appear on this list it is because it is highly recomended you get the HQ version of it. The normal one either has no special qualities or the HQ will hold you over for many many levels. Either way you might want to shell out the extra cash or have one crafted for you. If you see items you would rather have for your particular play style go ahead and try it out. This is just what I used with a few additions . . . here we go.
Sword:
1- Wax Sword+1 - 7_218, 2 ACC
9- Spatha - 11_240
11- Bee Spatha+1 - 14_227, 2 ACC
18- Long Sword - 16_240
30- Centurion's Sword - 19_225, 3 ACC, 4 ATK
39- Grudge Sword - 26_240, 1 Enmity
42- Honor Sword - 28_240, 2 VIT, 2 MND (AF1)
50- Tactician Magician's Espadon - 38_257, 12 ATK
57- Glutony Sword - 44_295, -1 STR, -1 DEX, 7 VIT, -1 AGI, -1 INT, -1 MND, -1 CHR
71- Durandal - 40_240, 7 VIT, 1 Enmity
Shield:
1- Marine Shield - 1 DEF, 1 AGI, 1 VIT
9- Aspis +1 - 4 DEF
20- Decurion's Shield - 6 DEF
28- Kite Shield - 8 DEF
38- Jennet Shield - 10 DEF, 1 VIT
43- Heater Shield - 12 DEF
50- Temple Knight Army Shield - 14 DEF, 1 STR, 2 MND
Head:
1- Bronze Cap - 2 DEF
7- Leather Bandana - 3 DEF
10- Royal Footman Bandana - 5 DEF, 1 AGI
15- Sandorian/Kingdom Bandana - 6/7 DEF, 1 AGI, 4/6 HP
21- Beetle Mask - 9 DEF
24- Iron Mask - 11 DEF
29- Eisenschaller/Kampfschaller - 13/14 DEF, 1/2 AGI
40- Iron Musketeer's Armet - 17 DEF, 2 VIT
Body:
1- Bronze Harness - 4 DEF
7- Leather Vest - 7 DEF
10- Scale Mail - 11 DEF
17- Lizard Jerkin - 15 DEF
21- Beetle Harness - 17 DEF
24- Chainmail - 21 DEF
29- Eisenbrust/Kampfbrust - 24/25 DEF, 2/3 AGI
40- Royal Squire's Chainmail - 31 DEF, 1 DEX
45- Brigandine - 32 DEF, 2 DEX, 2 VIT, 10 HP
50- Iron Musketeer's Cuirass - 40 DEF, 1 VIT
Hands:
1- Bronze Mittens - 1 DEF
7- Leather Gloves - 2 DEF
9- Coarse Gauntlets - 5 DEF, -3 Evasion
17- Lizard Gloves - 5 DEF
21- Beetle Mittens - 6 DEF
24- Chain Mittens - 7 DEF
27- Magna Gauntlets/Gloves - 6 DEF, 2 DEX, 1 INT, 24 MP
27- Savage Gauntlets - 6 DEF, 4 VIT, 2 MND, 16 MP
27- Elder's Bracers - 6 DEF, 2 INT, 32 MP
29- Eisenhentzes/Kampfhentzes - 9/10 DEF, 1/2 VIT
40- Iron Musketeer's Gauntlets - 12 DEF, 5 RACC
50- Royal Knight's Mufflers - 13 DEF, 3 ACC
Legs:
1- Bronze Subligar - 3 DEF
7- Leather Trousers - 5 DEF
10- Scale Cuisses - 7 DEF
17- Lizard Trousers - 10 DEF
21- Beetle Subligar - 12 DEF
24- Chain Hose - 16 DEF
29- Eisendiechlings/Kampfdiechlings - 17/18 DEF, 1/2 VIT, 1/2 AGI
40- Royal Squire's Breeches - 22 DEF, 1 DEX, 1 AGI
50- Iron Musketeer's Cuisses - 29 DEF, 2 AGI
Feet:
1- Bronze Leggings - 1 DEF
6- Coarse Leggings - 5 DEF, -3 Evasion
17- Lizard Ledelsen - 4 DEF
20- Royal Footman's Clogs - 5 DEF, 1 AGI
24- Greaves - 6 DEF
29- Custom M/F Boots - 5 DEF, 4 HP, 12 MP, -1 DEX, 3 AGI, 3 INT, -1 MND
29- Magna M/F Ledelsens - 5 DEF, 20 MP, 3 AGI, 2 INT
29- Elder's Sandals - 5 DEF, 12 MP, 3 AGI, 2 INT
29- Eisenschuhs/Kampfschuhs - 8/9 DEF, 2/3 VIT
40- Iron Musketeer's Sabatons - 10 DEF, 5 RACC
50- Royal Knight's Sollerets - 11 DEF, 2 AGI
Neck:
7- Justice Badge - 1 DEF, 3 MND
26- Holy Phial - 3 DEF, 3 MND, 9 MP
35- Medieval Collar - 3 DEF, 2 VIT
37- Memento Muffler - 4 DEF, Enchantment (7 VIT) <20/20 0:30/[1:00 0:30]>
Earrings:
10- Onyx Earring/Energy Earring/Energy Earring+1 - 2/3/4 MP, -/-/1 DEF, 2/3/4 DRK
10- Physical Earring - Convert 25 MP to HP
30- Mercenary's Earring - Latent Effect 2 VIT (WAR subjob)
35- Wing/Drone Earring - 2/3 AGI
Ring:
10- Astral Ring - Convert 25 HP to MP (Galka only)
10- Safeguard Ring - 2 DEF
14- Amber Ring/Stamina Ring/Stamina Ring+1 - -/-/1 DEF, 1/2/2 VIT, 3/4/5 ERT
36- Sphene Ring/Verve Ring/Verve Ring+1 - -/-/2 DEF, 2/3/3 VIT, 5/6/7 ERT
40- Electrum Ring - 20 MP, -20 HP (Galka only)
43- Mermaid Ring - 2 Enmity, 3 WTR
50- Phalanx Ring - 10 DEF
Waist:
7- Leather Belt - 1 DEF
15- Warrior's Belt+1 - 2 DEF, 4 HP, 3 VIT
48- Life Belt - 10 ACC (a nicety. Don't need if you dont want)
50- Steppe Belt - 3 DEF, 40 HP, 2 STR, 3 VIT, 5 INT (TaruTaru)
50- Jungle Belt - 4 DEF, 30 HP, 3 STR, 2 VIT, -5 INT (Mithra)
Back:
1- Rabbit Mantle - 1 DEF
18- Dhalmel Mantle - 3 DEF
28- Wolf Mantle+1 - 5 DEF, 3 FIR, 3 ICE, 3 WND, 3 ERT, 3 LTG, 3 WTR, 3 LIT
40- Earth Mantle - 6 DEF, 1 VIT, 5 ERT, 5 LTG
Artifact Armor:
This section is going to be a straight up poach. I'm not even pretending to say that I designed it. All credit goes to KoolAid Linkshell.
AF1 Honor Sword:
Level 42 - 28dmg_420dly 2 VIT, 2 MND
Client: Ailbeche (Parade Grounds, Northern San d'Oria)
Pre-requisites: Must be a Paladin of at least level 40.
Quest:
- Investigate the Stalagmite at H-10 in Ordelle's Cave and an Earth Elemental NM will appear. After defeating the NM, examine the stalagmite once again to receive a key item.
- Go back to Norther San d'Oria and talk to Ailbeche. He will give you the Honor Sword for completing the quest.
AF2 Gallant Leggings:
Level 52 - 14 DEF, 15 HP, 5 CHR, 10 Shield Skill, Enhances "Holy Circle" effect.
Client: Ailbeche (Parade Grounds, Northern San d'Oria)
Pre-requisites: Must be a Paladin of at least level 50 and must completed the quest Sharpening the Sword (Paladia AF1).
Quest:
- After accepting the quest, go talk to the boy's father in the armor shop in South SD.
- Go to the Crawler's Nest and examine the at H-9 and fight an NM Crawler to get "Giant shell bug" fishing lure (Note, you can purchase this at AH under Fishing Gear if you don't want to fight the NM -- which can be easily defeated with a full party of level 50s).
- Trade the Giant shell bug to the boy, but he'll give it back to you and tell you to go fishing at Oztroja castle for "the big one.
- Go to the pond at H-9 in the second floor of Oztroja Castle (the center room before you head into the magicite room) and fish using Giant shell bug.
- Fight the pugil NM to get the "Odontotyrannus" (RARE/EX) and trade it to the boy. He will tell you to go to Selbina to have it clean.
- Trade the Odontotyrannus to Zaldon at the fishing guild in Selbina and he'll give you a key item: Knight's boots.
- Go to Price Trion's room in Chateau d'Oraguille to finish the quest.
- Reward is Gallant Leggings.
AF3 Gallant Gauntlets:
Level 54 - 16 DEF, 11 HP, 3 DEX, 10 LIT, 2 Enmity
Client: Guslam (Upper Jeuno, Durable Shields)
Pre-requisites: Be at least level 50 and must complete the AF1 for your job.
Quest:
- After accepting the quest, Guslam will tell you to go find the Gauntlets in a Treasure Coffer (different dungeons depending on your job): PLD = The Eldieme Necropolis Coffer
- After you open the coffer, you'll get key item "some old gauntlets".
- Go back to talk to Guslam.
- Go talk to Yin Pocanakhu in the Tenshodo shop in Lower Jeuno. She'll ask you for 1,000 gils for the location of the "toolbox".
- Go examine the just outside the Duty-Free shop in Port Jeuno. You'll receive a cut-scene involving Borghertz, and he'll ask you to bring back "some shadow flames" from Castle Zvahl.
- Go to Castle Zvahl Baileys and examine the torch at F-8. Defeat the bomb-type NM, Dark Spark, and examine the torch once again to get the key item: "Shadow Flames".
- Return to examine the outside Duty-Free shop once again to get the reward Gallant Gauntlets.
AF4 Gallant Coronet:
Level 56 - 24 DEF, 12 HP, 3 MND, 2 Enmity, Enhances "Cover" effect.
Pre-Requisites: After accepting or completing Borghertz's Stalwart Hands quest, this coffer can be open to receive the head AF armor.
Quest: Garlaige Citadel Coffer
Mobs that drop treasure coffer key:
- Fallen Mage
- Fallen Major
- Hellmine
- Magic Jug
- Over Weapon
- Tainted Flesh
- Vault Weapon
- Wraith
The treasure coffers are behind the 2nd and 3rd gates which requires 4 peoples to open them.
AF5 Gallant Breeches:
Level 58 - 34 DEF, 15 HP, 3 AGI, 5 Enhancing Magic, 2 Enmity.
Pre-Requisites: After accepting or completing Borghertz's Stalwart Hands quest, this coffer can be open to receive legs AF armor.
Quest: Beadeaux Treasure Coffer
Mobs that drop treasure coffer key:
- Ancient Quadav
- Darksteel Quadav
- Platinum Quadav
- Sapphire Quadav
There are eight treasure coffer spawn points in this lower area, so it shouldn't be hard to find. Just have to use sneak and deal with the curse machines.
AF6 Gallant Surcoat:
Level 60 - 47 DEF, 20 HP, 4 VIT, 5 Divine Magic, 2 Enmity.
Client: Trion (Prince Royal's Room, Chateau d'Oraguille)
Pre-Requisites: Pre-requisites: Paladin of a least level 50 and must complete the A Boy's Dream (PLD AF2) quest.
Quest: You'll automatically receive this quest once you've complete the quest: A Boy's Dream (PLD AF2). After that, do the following:
- Talk to Vemalpeau (M-7 House, South SD)
- Talk to Najjar (at the bar in South SD)
- Talk to Ullasa (B-6, South SD)
- Open up Castle Zvahl Baileys coffer to get the key item: Mique's Paintbrush.
- Go back to South SD and talk to Vemalpeau once again.
- Go to the 2nd floor of Vemalpeau's house and examine the painting to get a key item.
- Talk to Exoroche at the weapon shop in South SD.
- Go to Davoi and examine the well at G-9 and defeat two NM Orcs to get a RARE/EX item. Trade the item back to the well.
- Talk to Ailbeche in North SD.
- Go to Maiden's Spring (E-6) in Jugner Forest and a cut-scene will automatically occurs.
- Go back to Price Trion's room to finish the quest.
Artifact Armor 2:
Short list of the second artifact armor set. Includes locations of where to get it from, and stats on it.
Valor Leggings
Dynamis Windurst
Level 71 - 19 DEF, 18 HP, 3 MND, 1 Enmity, Enhances "Sentinel" ability.
Valor Gauntlets
Dynamis Sandoria
Level 72 - 22 DEF, 16 HP, 5 VIT, 3 Enmity, Enhances "Shield Bash" effect.
Valor Coronet
Dynamis Bastok
Level 73 - 28 DEF, 18 HP, 3 Enmity, 10 Healing Magic, Enhances "Rampart" effect.
Valor Breeches
Dynamis Beaucedine
Level 74 - 43 DEF, 20 HP, 4 STR, 3 Enmity, Spell interruption rate down 10%
Valor Surcoat
Dynamis Xarcabard
Level 75 - 55 DEF, 23 HP, 3 DEX, 4 Enmity, Enhances "Cover" effect
To Build a Better Macro
OK first and foremost of this little section I will get into the single most annoying thing in the entire game ... people that put chat lines into every single damn macro they make. STOP IT. All it does is lag the game out. If you want to know how much time you have left before you can 'voke again, just hit the macro again. It will tell you, and only you, how long you have left. This goes the same with all macros. For your "Flash" macro i have a line for you to put in it to tell you how long you have left. I am just going to put down the macros I use. None of the weapon macros, and none of the obvious ones. Just the ones that are mildly complicated. Now on to the goodies of the section . . . the macros.
Target Aquisition and Auto Voke
** This will only work if the monster has already been tagged by someone in your party. Usually the puller **
** Non-SATA Party **
/target <bt>
/wait 1
/ja "Provoke" <bt>
/wait 1
/attack <bt>
** SATA Party **
/target <bt>
/wait 1
/attack <bt>
/wait 1
If you have a Thief in your party you need to do some editing to this macro. Cut the attack line and paste it over the 'voke line. You will still need a seperate 'voke macro for use during combat. This is just for the initial grab off of the puller.
Flash with Recast Timer
/ma "Flash" <bt>
/recast "Flash"
This will let you cast Flash, and then when you want to know how long you have till you can cast it again, just hit the amcro and the recast will tell you how long you have left.
Auto Skill Chain Weapon Skill Macro
/p Using "weapon skill name" on <t> in 3.
/wait 2
/ws "weapon skill name" <t>
Putting in the wait at the begging lets you hit the macro when you see the animation from the WS before yours. Then just let the macro work and you will never miss an SC again. I know i said not to use chat lines in your macros, but this is one of those few that require a line for actual party information, not just nifty info's sake.
Target Selecting Cure
/ma "Cure" <st>
Any cure spell will work, but i didnt want to list them all. The <st> in the target line lets you select who you want after the macro has been initiated. This will give you better control over spell execution during badly lagging battles. Just hit the amcro early, get the target you want selected, then hit the execute button right as the monster hits you. You will never get interupted during a cure again.
Making Cover Work
/ja "Cover" <st>
** optional macro for hate recovery **
/ja "Shield Bash" <t>
/wait 1
/ja "Sentinel" <me>
/wait 1
/ja "Cover" <st>
I actually had to ask someone how to get this to work on a macro. I didnt find out about the <st> indicator for a long time. Put this one in just to help out similarly stumped people.
Hate Management:
- You have one ability that gets more instant hate than even a WHM can get by using Benediction on an entire party that is red lined. Invincible is the single most powerful hate grabbing tool in the game. If your WHM uses Bene and you don't have an iron hold on hate, you had better use Invincible or that WHM is going to die.
- Rule number 1 for tanking. Provoke every 30 seconds no fail. This ability is the only thing you can ever truly rely on throught the game. When you have used every other ability in your arsenal this one will already almost be recharged.
- At level 15 you will get access to your second hate gaining ability. Shield Bash is nice in valkurm when you are fighting goblins that are casting at you. Shield bash will interupt spells and some abilities if you are fast enough. With a 5 minute refresh timer on it, Shield Bash isnt one of the abilities you should rely heavily on. It is more useful in emergency situations where you just need that little bit of hate, you are out of MP for cures, and provoke isnt ready yet. That is what I use it for.
- At level 30 you will pick up 2 new abilities. Sentinel and Berserk. One of these is great for tanking, the other is not. Can you tell me which one is bad for your health? You have no idea how many times I have seen people tanking, use berserk, then wonder why their entire party died. Don't be a statistic. Sentinel is a wonderful ability. It gets you hate and gives you a DEF boost. By this time you should have a fairly decent bit of MP to use for each chain. Save this and Shield Bash for that last stretch when you run out of MP, or for an emergency.
- Until you get more MP at your disposal you are going to have a hard time keeping hate in the early levels. Until level 37 you won't really have that much in the way of reliable hate holding abilities besides Provoke. At level 37 you will get Flash. This is my favorite part of the Paladins arsenal. I gives a huge hate spike that only provoke can top, and also blinds the target for about 3 hits, give or take their base accuracy. Once you have Flash you can get into a hate pattern.
- Now that you have your entire arsenal of hate tools at your disposal you should get a pattern going to make keeping hate easier. Something like Provoke - cure - Flash - cure - bash or sentinel - cure - provoke - etc...
- Now the second most important part of your hate holding. Cure. This is what makes being a Galka and Elvaan such a pain. Also why Taru really isn't as hard as most people think. Your MP, and how you use it, will rule the number of Exp chains you get in a party. Every Paladin should look into keeping some juice on themselves for emergencies. Like that random agro or link your party isn't prepared for. Remember juice saves lives.
- ONLY YOU CAN PREVENT STUPID TANKING
at 75...
_________HP /MP /STR /DEX /VIT /AGI /CHR
Galka... 1364 / 146 / 75 / 62 / 77 / 53 / 59
Elvaan.. 1243 / 255 / 77 / 59 / 73 / 50 / 65
Hume... 1162 / 332 / 72 / 62 / 70 / 56 / 65
Mithra... 1162 / 332 / 69 / 69 / 67 / 61 / 59
Taru..... 1006 / 531 / 66 / 62 / 67 / 59 / 65
HP: Galka > Elvaan > Hume/Mithra > Taru
MP: Taru > Hume/Mithra > Elvaan > Galka
VIT: Galka > Elvaan > Hume > Mithra/Taru
CHR: Elvaan/Hume/Taru > Mithra/Galka
(credit to Kamineko from "Noted" LS)
Race:
- Hume: Hume have a very balanced layout for just about and job they want to do. Paladin is no exception to this norm. This kind of stat layout will give you a great deal of freedom on what kind of accessories you use for your PLD. There is no real need to stack heavy on VIT or HP like some of the other races, but a bit more MP never hurts.
- Elvaan: Elvaan will enjoy slighty higher HP than Hume, but their lowered MP will make it harder to keep up the casting toward the end of exp chains without a high level rdm or brd in the party. With their high STR they have the potential to generate more hate through damage than any other race taking on this job. The only draw back to high STR is their hideously low DEX score, and with no real room to put in ACC boosting armor till much later on they will be missing alot. Elvann have the 2nd highest VIT giving them a decent base to work from for defense.
- Galka: Oh my precious MP gimped Galka. With Galka's ridiculously high HP and VIT the hits can keep coming all day. You just wont have that many spells to cast back. Choose your casting wisely. You will have to strategically decide your armor and equipment. Try to work in parts of the RSE to help out some more in the MP department. Astrals are almost a neccesity early game. Later on you can switch back to def or VIT rings. Investing in juice would be a good idea also. Any MP regen you can get is good. Be ready to rest after every fight. Every scrap of MP you can get back will help out tremendously.
- Mithra: Mithra have the second lowest HP, share the worst VIT with Taru,and the second highest MP with Hume. Build for VIT and you will be well off. With high DEX and AGI you will be dishing hits out well for a PLD and not taking many back. This will help to hold hate. Mithra still don't have the vast MP of Taru so you will still have to be frugal with your casting. As far as equipment goes, besides the VIT rings, go with MP gear when you can if it doesn't interfere with VIT gear. Some of your RSE might blend well with your equipment also.
- TaruTaru: Hail to the king of Paladins. With almost bottomless MP a Taru can tank accidental links for quite a bit before requiring support from others in the PT. But alas there are still large draw backs that must be acounted for when playing a Taru. First, we have the WORST HP and VIT of all the races. This is a big sticking point for most players. Playing PLD with a Taru is really going to test the length and breadth of not only your skills, but also your farming abilities. You will need to buy high end equipment just to break even with other races playing this job. Untill level 35 you should look into getting a pair of physical earings to compensate for our low HP. Taru have the MP to spare to pull these off. Be ready to die a great deal more than your used to early game, and late game for that matter. Taru just will never have the HP to spread around. Be prepared to spend some time dead, and brush up on your tanking skills.
Job Abilities/Traits:
Job abilities will have {Ability refresh/Duration}
Level 1 - Invincibility Paladin 2 hour {2:00:00/00:30}
Level 5 - Holy Circle Grants party resistance to undead {10:00/2:30}
Level 5 - Undead Killer
Level 10 - Defense Bonus (+10)
Level 15 - Shield Bash (Must have sheild equiped, adds hate) {5:00/instant}
Level 20 - Resist Sleep
Level 30 - Defense Bonus (+20)
Level 30 - Sentinel (Defense boost adds hate) {5:00/00:30}
Level 35 - Cover Protect one memebr of your party {5:00/variable}
Level 40 - Resist Sleep II
Level 50 - Defense Bonus (+30)
Level 60 - Resist Sleep III
Level 62 - Rampart (Defense bonus for entire party)
Level 70 - Defense Bonus (+40)
Spells:
5 - Cure - Any Nations White magic dealer.
7 - Banish - Any Nations White magic dealer, if nation is atleast second.
10 - Protect - Any Nations White magic dealer.
17 - Cure II - Any Nations White magic dealer, if nation is atleast second.
20 - Shell - Any Nations White magic dealer.
30 - Cure III - Windurst Magic reserve, White mage in Selbina.
30 - Protect II - Windurst Magic reserve, White mage in Selbina.
34 - Banish II - Windurst Magic reserve, White mage in Selbina.
37 - Flash - Brave Ox (NPC) in Rabao or Orcish Trooper in Davoi.
40 - Shell II - Windurst Magic reserve, White mage in Selbina.
50 - Protect III - Waag Deeg's Magic Shop, Jeuno.
50 - Raise - Windurst Magic reserve, White mage in Selbina.
55 - Cure IV - Waag Deeg's Magic Shop, Jeuno.
55 - Holy - Waag Deeg's Magic Shop in Jeuno, Selbina's White Mage.
60 - Shell III - Waag Deeg's Magic Shop, Jeuno
70 - Protect IV - Brave Ox in Rabao, Windy Magic Reserve, Placing an Armoire in your MH.
Subjobs:
- Warrior: This is the only acceptable subjob for Paladin. You can try to rationalize any other sub you want to, but your argument will be weak at best. As such I won't even go into any other job for this spot. Here is a list of abilities and traits you will be getting from WAR, and the level you will get them at.
10 - Provoke - {0:30/instant} This is the bread and butter of hate management.
20 - Defense Bonus - You will already have this trait from Paladin.
30 - Berserk - {5:00/3:00} Sacrifice DEF for ATK. NEVER use this while tanking
40 - Resist Virus - Good nifty extra
50 - Double Attack - Just good stuff to have. Build TP faster.
50 - Defender - Sacrifice ATK for DEF. {3:00/3:00} This is really up to you. As a Taru I use it all the time.
60 - Attack Bonus - Right up there with Double Attack.
60 - Resist Virus II Boost to your nifty extra.
70 - Warcry - More funness.
Food Choices and Effects:
For leveling early I wouldnt get any of the high dollar, long duration food unless you are really sure of your party. I didnt bother with shallops or either of the tavnazian foods until level 26+. Just used whichever was cheaper of the fish miths and boiled crab. Listed all the DEF food that is worth anything. If you find any others that deserve a looking into feel free to post them.
The layout will be ---- duration of effect*Stats effected*DEF boost %(maximum DEF given)
Boiled Crab/Steamed Crab
30min*2 VIT*27% DEF (50)/60min*3 VIT*27% DEF (65)
Fish Mithkabob/Fish Chiefkabob
30min*1 DEX, 2 VIT, -1 MND*25% DEF(90)/60min1 DEX, 2 VIT, -1 MND*25% DEF(95)
Shallops Tropicale (for MP deficient people)/Seafood Stew (for HP deficient people)
180min*20 MP, 1 DEX, 4 VIT, 1 INT*25% DEF(100)/180min*20 HP, 1 DEX, 5 VIT*25% DEF(120)
Tavnazian Salad (top of the line duration and food)
180min*20 HP, 20 MP, 4 DEX, 6 VIT, 4 AGI, 4 CHA*25% DEF(150)
Tavnazian Tacos (same as salad but only 30 min)
30min*20 HP, 20 MP, 4 DEX, 6 VIT, 4 AGI, 4 CHA*25% DEF(150)
Equipment Recommendations to 50:
OK, this is going to be the longest, most tedius section of the entire guide. I am only going to do armor and weapons up to 50 (besides the only 2 swords you will need after 50). If you need someone to help you with armor past that point you probably shouldn't be playing PLD anyway. I have put in the stats for certain HQ items in the list also. If a normal version of the item does not appear on this list it is because it is highly recomended you get the HQ version of it. The normal one either has no special qualities or the HQ will hold you over for many many levels. Either way you might want to shell out the extra cash or have one crafted for you. If you see items you would rather have for your particular play style go ahead and try it out. This is just what I used with a few additions . . . here we go.
Sword:
1- Wax Sword+1 - 7_218, 2 ACC
9- Spatha - 11_240
11- Bee Spatha+1 - 14_227, 2 ACC
18- Long Sword - 16_240
30- Centurion's Sword - 19_225, 3 ACC, 4 ATK
39- Grudge Sword - 26_240, 1 Enmity
42- Honor Sword - 28_240, 2 VIT, 2 MND (AF1)
50- Tactician Magician's Espadon - 38_257, 12 ATK
57- Glutony Sword - 44_295, -1 STR, -1 DEX, 7 VIT, -1 AGI, -1 INT, -1 MND, -1 CHR
71- Durandal - 40_240, 7 VIT, 1 Enmity
Shield:
1- Marine Shield - 1 DEF, 1 AGI, 1 VIT
9- Aspis +1 - 4 DEF
20- Decurion's Shield - 6 DEF
28- Kite Shield - 8 DEF
38- Jennet Shield - 10 DEF, 1 VIT
43- Heater Shield - 12 DEF
50- Temple Knight Army Shield - 14 DEF, 1 STR, 2 MND
Head:
1- Bronze Cap - 2 DEF
7- Leather Bandana - 3 DEF
10- Royal Footman Bandana - 5 DEF, 1 AGI
15- Sandorian/Kingdom Bandana - 6/7 DEF, 1 AGI, 4/6 HP
21- Beetle Mask - 9 DEF
24- Iron Mask - 11 DEF
29- Eisenschaller/Kampfschaller - 13/14 DEF, 1/2 AGI
40- Iron Musketeer's Armet - 17 DEF, 2 VIT
Body:
1- Bronze Harness - 4 DEF
7- Leather Vest - 7 DEF
10- Scale Mail - 11 DEF
17- Lizard Jerkin - 15 DEF
21- Beetle Harness - 17 DEF
24- Chainmail - 21 DEF
29- Eisenbrust/Kampfbrust - 24/25 DEF, 2/3 AGI
40- Royal Squire's Chainmail - 31 DEF, 1 DEX
45- Brigandine - 32 DEF, 2 DEX, 2 VIT, 10 HP
50- Iron Musketeer's Cuirass - 40 DEF, 1 VIT
Hands:
1- Bronze Mittens - 1 DEF
7- Leather Gloves - 2 DEF
9- Coarse Gauntlets - 5 DEF, -3 Evasion
17- Lizard Gloves - 5 DEF
21- Beetle Mittens - 6 DEF
24- Chain Mittens - 7 DEF
27- Magna Gauntlets/Gloves - 6 DEF, 2 DEX, 1 INT, 24 MP
27- Savage Gauntlets - 6 DEF, 4 VIT, 2 MND, 16 MP
27- Elder's Bracers - 6 DEF, 2 INT, 32 MP
29- Eisenhentzes/Kampfhentzes - 9/10 DEF, 1/2 VIT
40- Iron Musketeer's Gauntlets - 12 DEF, 5 RACC
50- Royal Knight's Mufflers - 13 DEF, 3 ACC
Legs:
1- Bronze Subligar - 3 DEF
7- Leather Trousers - 5 DEF
10- Scale Cuisses - 7 DEF
17- Lizard Trousers - 10 DEF
21- Beetle Subligar - 12 DEF
24- Chain Hose - 16 DEF
29- Eisendiechlings/Kampfdiechlings - 17/18 DEF, 1/2 VIT, 1/2 AGI
40- Royal Squire's Breeches - 22 DEF, 1 DEX, 1 AGI
50- Iron Musketeer's Cuisses - 29 DEF, 2 AGI
Feet:
1- Bronze Leggings - 1 DEF
6- Coarse Leggings - 5 DEF, -3 Evasion
17- Lizard Ledelsen - 4 DEF
20- Royal Footman's Clogs - 5 DEF, 1 AGI
24- Greaves - 6 DEF
29- Custom M/F Boots - 5 DEF, 4 HP, 12 MP, -1 DEX, 3 AGI, 3 INT, -1 MND
29- Magna M/F Ledelsens - 5 DEF, 20 MP, 3 AGI, 2 INT
29- Elder's Sandals - 5 DEF, 12 MP, 3 AGI, 2 INT
29- Eisenschuhs/Kampfschuhs - 8/9 DEF, 2/3 VIT
40- Iron Musketeer's Sabatons - 10 DEF, 5 RACC
50- Royal Knight's Sollerets - 11 DEF, 2 AGI
Neck:
7- Justice Badge - 1 DEF, 3 MND
26- Holy Phial - 3 DEF, 3 MND, 9 MP
35- Medieval Collar - 3 DEF, 2 VIT
37- Memento Muffler - 4 DEF, Enchantment (7 VIT) <20/20 0:30/[1:00 0:30]>
Earrings:
10- Onyx Earring/Energy Earring/Energy Earring+1 - 2/3/4 MP, -/-/1 DEF, 2/3/4 DRK
10- Physical Earring - Convert 25 MP to HP
30- Mercenary's Earring - Latent Effect 2 VIT (WAR subjob)
35- Wing/Drone Earring - 2/3 AGI
Ring:
10- Astral Ring - Convert 25 HP to MP (Galka only)
10- Safeguard Ring - 2 DEF
14- Amber Ring/Stamina Ring/Stamina Ring+1 - -/-/1 DEF, 1/2/2 VIT, 3/4/5 ERT
36- Sphene Ring/Verve Ring/Verve Ring+1 - -/-/2 DEF, 2/3/3 VIT, 5/6/7 ERT
40- Electrum Ring - 20 MP, -20 HP (Galka only)
43- Mermaid Ring - 2 Enmity, 3 WTR
50- Phalanx Ring - 10 DEF
Waist:
7- Leather Belt - 1 DEF
15- Warrior's Belt+1 - 2 DEF, 4 HP, 3 VIT
48- Life Belt - 10 ACC (a nicety. Don't need if you dont want)
50- Steppe Belt - 3 DEF, 40 HP, 2 STR, 3 VIT, 5 INT (TaruTaru)
50- Jungle Belt - 4 DEF, 30 HP, 3 STR, 2 VIT, -5 INT (Mithra)
Back:
1- Rabbit Mantle - 1 DEF
18- Dhalmel Mantle - 3 DEF
28- Wolf Mantle+1 - 5 DEF, 3 FIR, 3 ICE, 3 WND, 3 ERT, 3 LTG, 3 WTR, 3 LIT
40- Earth Mantle - 6 DEF, 1 VIT, 5 ERT, 5 LTG
Artifact Armor:
This section is going to be a straight up poach. I'm not even pretending to say that I designed it. All credit goes to KoolAid Linkshell.
AF1 Honor Sword:
Level 42 - 28dmg_420dly 2 VIT, 2 MND
Client: Ailbeche (Parade Grounds, Northern San d'Oria)
Pre-requisites: Must be a Paladin of at least level 40.
Quest:
- Investigate the Stalagmite at H-10 in Ordelle's Cave and an Earth Elemental NM will appear. After defeating the NM, examine the stalagmite once again to receive a key item.
- Go back to Norther San d'Oria and talk to Ailbeche. He will give you the Honor Sword for completing the quest.
AF2 Gallant Leggings:
Level 52 - 14 DEF, 15 HP, 5 CHR, 10 Shield Skill, Enhances "Holy Circle" effect.
Client: Ailbeche (Parade Grounds, Northern San d'Oria)
Pre-requisites: Must be a Paladin of at least level 50 and must completed the quest Sharpening the Sword (Paladia AF1).
Quest:
- After accepting the quest, go talk to the boy's father in the armor shop in South SD.
- Go to the Crawler's Nest and examine the at H-9 and fight an NM Crawler to get "Giant shell bug" fishing lure (Note, you can purchase this at AH under Fishing Gear if you don't want to fight the NM -- which can be easily defeated with a full party of level 50s).
- Trade the Giant shell bug to the boy, but he'll give it back to you and tell you to go fishing at Oztroja castle for "the big one.
- Go to the pond at H-9 in the second floor of Oztroja Castle (the center room before you head into the magicite room) and fish using Giant shell bug.
- Fight the pugil NM to get the "Odontotyrannus" (RARE/EX) and trade it to the boy. He will tell you to go to Selbina to have it clean.
- Trade the Odontotyrannus to Zaldon at the fishing guild in Selbina and he'll give you a key item: Knight's boots.
- Go to Price Trion's room in Chateau d'Oraguille to finish the quest.
- Reward is Gallant Leggings.
AF3 Gallant Gauntlets:
Level 54 - 16 DEF, 11 HP, 3 DEX, 10 LIT, 2 Enmity
Client: Guslam (Upper Jeuno, Durable Shields)
Pre-requisites: Be at least level 50 and must complete the AF1 for your job.
Quest:
- After accepting the quest, Guslam will tell you to go find the Gauntlets in a Treasure Coffer (different dungeons depending on your job): PLD = The Eldieme Necropolis Coffer
- After you open the coffer, you'll get key item "some old gauntlets".
- Go back to talk to Guslam.
- Go talk to Yin Pocanakhu in the Tenshodo shop in Lower Jeuno. She'll ask you for 1,000 gils for the location of the "toolbox".
- Go examine the just outside the Duty-Free shop in Port Jeuno. You'll receive a cut-scene involving Borghertz, and he'll ask you to bring back "some shadow flames" from Castle Zvahl.
- Go to Castle Zvahl Baileys and examine the torch at F-8. Defeat the bomb-type NM, Dark Spark, and examine the torch once again to get the key item: "Shadow Flames".
- Return to examine the outside Duty-Free shop once again to get the reward Gallant Gauntlets.
AF4 Gallant Coronet:
Level 56 - 24 DEF, 12 HP, 3 MND, 2 Enmity, Enhances "Cover" effect.
Pre-Requisites: After accepting or completing Borghertz's Stalwart Hands quest, this coffer can be open to receive the head AF armor.
Quest: Garlaige Citadel Coffer
Mobs that drop treasure coffer key:
- Fallen Mage
- Fallen Major
- Hellmine
- Magic Jug
- Over Weapon
- Tainted Flesh
- Vault Weapon
- Wraith
The treasure coffers are behind the 2nd and 3rd gates which requires 4 peoples to open them.
AF5 Gallant Breeches:
Level 58 - 34 DEF, 15 HP, 3 AGI, 5 Enhancing Magic, 2 Enmity.
Pre-Requisites: After accepting or completing Borghertz's Stalwart Hands quest, this coffer can be open to receive legs AF armor.
Quest: Beadeaux Treasure Coffer
Mobs that drop treasure coffer key:
- Ancient Quadav
- Darksteel Quadav
- Platinum Quadav
- Sapphire Quadav
There are eight treasure coffer spawn points in this lower area, so it shouldn't be hard to find. Just have to use sneak and deal with the curse machines.
AF6 Gallant Surcoat:
Level 60 - 47 DEF, 20 HP, 4 VIT, 5 Divine Magic, 2 Enmity.
Client: Trion (Prince Royal's Room, Chateau d'Oraguille)
Pre-Requisites: Pre-requisites: Paladin of a least level 50 and must complete the A Boy's Dream (PLD AF2) quest.
Quest: You'll automatically receive this quest once you've complete the quest: A Boy's Dream (PLD AF2). After that, do the following:
- Talk to Vemalpeau (M-7 House, South SD)
- Talk to Najjar (at the bar in South SD)
- Talk to Ullasa (B-6, South SD)
- Open up Castle Zvahl Baileys coffer to get the key item: Mique's Paintbrush.
- Go back to South SD and talk to Vemalpeau once again.
- Go to the 2nd floor of Vemalpeau's house and examine the painting to get a key item.
- Talk to Exoroche at the weapon shop in South SD.
- Go to Davoi and examine the well at G-9 and defeat two NM Orcs to get a RARE/EX item. Trade the item back to the well.
- Talk to Ailbeche in North SD.
- Go to Maiden's Spring (E-6) in Jugner Forest and a cut-scene will automatically occurs.
- Go back to Price Trion's room to finish the quest.
Artifact Armor 2:
Short list of the second artifact armor set. Includes locations of where to get it from, and stats on it.
Valor Leggings
Dynamis Windurst
Level 71 - 19 DEF, 18 HP, 3 MND, 1 Enmity, Enhances "Sentinel" ability.
Valor Gauntlets
Dynamis Sandoria
Level 72 - 22 DEF, 16 HP, 5 VIT, 3 Enmity, Enhances "Shield Bash" effect.
Valor Coronet
Dynamis Bastok
Level 73 - 28 DEF, 18 HP, 3 Enmity, 10 Healing Magic, Enhances "Rampart" effect.
Valor Breeches
Dynamis Beaucedine
Level 74 - 43 DEF, 20 HP, 4 STR, 3 Enmity, Spell interruption rate down 10%
Valor Surcoat
Dynamis Xarcabard
Level 75 - 55 DEF, 23 HP, 3 DEX, 4 Enmity, Enhances "Cover" effect
To Build a Better Macro
OK first and foremost of this little section I will get into the single most annoying thing in the entire game ... people that put chat lines into every single damn macro they make. STOP IT. All it does is lag the game out. If you want to know how much time you have left before you can 'voke again, just hit the macro again. It will tell you, and only you, how long you have left. This goes the same with all macros. For your "Flash" macro i have a line for you to put in it to tell you how long you have left. I am just going to put down the macros I use. None of the weapon macros, and none of the obvious ones. Just the ones that are mildly complicated. Now on to the goodies of the section . . . the macros.
Target Aquisition and Auto Voke
** This will only work if the monster has already been tagged by someone in your party. Usually the puller **
** Non-SATA Party **
/target <bt>
/wait 1
/ja "Provoke" <bt>
/wait 1
/attack <bt>
** SATA Party **
/target <bt>
/wait 1
/attack <bt>
/wait 1
If you have a Thief in your party you need to do some editing to this macro. Cut the attack line and paste it over the 'voke line. You will still need a seperate 'voke macro for use during combat. This is just for the initial grab off of the puller.
Flash with Recast Timer
/ma "Flash" <bt>
/recast "Flash"
This will let you cast Flash, and then when you want to know how long you have till you can cast it again, just hit the amcro and the recast will tell you how long you have left.
Auto Skill Chain Weapon Skill Macro
/p Using "weapon skill name" on <t> in 3.
/wait 2
/ws "weapon skill name" <t>
Putting in the wait at the begging lets you hit the macro when you see the animation from the WS before yours. Then just let the macro work and you will never miss an SC again. I know i said not to use chat lines in your macros, but this is one of those few that require a line for actual party information, not just nifty info's sake.
Target Selecting Cure
/ma "Cure" <st>
Any cure spell will work, but i didnt want to list them all. The <st> in the target line lets you select who you want after the macro has been initiated. This will give you better control over spell execution during badly lagging battles. Just hit the amcro early, get the target you want selected, then hit the execute button right as the monster hits you. You will never get interupted during a cure again.
Making Cover Work
/ja "Cover" <st>
** optional macro for hate recovery **
/ja "Shield Bash" <t>
/wait 1
/ja "Sentinel" <me>
/wait 1
/ja "Cover" <st>
I actually had to ask someone how to get this to work on a macro. I didnt find out about the <st> indicator for a long time. Put this one in just to help out similarly stumped people.
Hate Management:
- You have one ability that gets more instant hate than even a WHM can get by using Benediction on an entire party that is red lined. Invincible is the single most powerful hate grabbing tool in the game. If your WHM uses Bene and you don't have an iron hold on hate, you had better use Invincible or that WHM is going to die.
- Rule number 1 for tanking. Provoke every 30 seconds no fail. This ability is the only thing you can ever truly rely on throught the game. When you have used every other ability in your arsenal this one will already almost be recharged.
- At level 15 you will get access to your second hate gaining ability. Shield Bash is nice in valkurm when you are fighting goblins that are casting at you. Shield bash will interupt spells and some abilities if you are fast enough. With a 5 minute refresh timer on it, Shield Bash isnt one of the abilities you should rely heavily on. It is more useful in emergency situations where you just need that little bit of hate, you are out of MP for cures, and provoke isnt ready yet. That is what I use it for.
- At level 30 you will pick up 2 new abilities. Sentinel and Berserk. One of these is great for tanking, the other is not. Can you tell me which one is bad for your health? You have no idea how many times I have seen people tanking, use berserk, then wonder why their entire party died. Don't be a statistic. Sentinel is a wonderful ability. It gets you hate and gives you a DEF boost. By this time you should have a fairly decent bit of MP to use for each chain. Save this and Shield Bash for that last stretch when you run out of MP, or for an emergency.
- Until you get more MP at your disposal you are going to have a hard time keeping hate in the early levels. Until level 37 you won't really have that much in the way of reliable hate holding abilities besides Provoke. At level 37 you will get Flash. This is my favorite part of the Paladins arsenal. I gives a huge hate spike that only provoke can top, and also blinds the target for about 3 hits, give or take their base accuracy. Once you have Flash you can get into a hate pattern.
- Now that you have your entire arsenal of hate tools at your disposal you should get a pattern going to make keeping hate easier. Something like Provoke - cure - Flash - cure - bash or sentinel - cure - provoke - etc...
- Now the second most important part of your hate holding. Cure. This is what makes being a Galka and Elvaan such a pain. Also why Taru really isn't as hard as most people think. Your MP, and how you use it, will rule the number of Exp chains you get in a party. Every Paladin should look into keeping some juice on themselves for emergencies. Like that random agro or link your party isn't prepared for. Remember juice saves lives.
- ONLY YOU CAN PREVENT STUPID TANKING